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Using CC3+ Base as a base mesh to be wrapped onto a high poly character

Posted By mulfycrowh 5 Years Ago
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Using CC3+ Base as a base mesh to be wrapped onto a high poly...

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mulfycrowh
mulfycrowh
Posted 5 Years Ago
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Hi everyone,

I modeled a character in ZBrush.
It is about 6 millions polygons.
I would like to make the low poly using CC3+ Base.
The idea is to use Wrap by 3DRS to wrap CC3+ Base onto the high poly.
Wrap doesn't allow FBX import, meaning that I'm going to lose skeleton information.
After wrapping process, is it possible to import CC3+ Base Wrapped into CC3 (OBJ file) and to add a skeleton?

Thanks for help




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