Using CC3+ Base as a base mesh to be wrapped onto a high poly character


https://forum.reallusion.com/Topic465605.aspx
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By mulfycrowh - 5 Years Ago
Hi everyone,

I modeled a character in ZBrush.
It is about 6 millions polygons.
I would like to make the low poly using CC3+ Base.
The idea is to use Wrap by 3DRS to wrap CC3+ Base onto the high poly.
Wrap doesn't allow FBX import, meaning that I'm going to lose skeleton information.
After wrapping process, is it possible to import CC3+ Base Wrapped into CC3 (OBJ file) and to add a skeleton?

Thanks for help
By Peter (RL) - 5 Years Ago
Hi...

We have a course that explains the process of taking high resolution 3D scanned characters and making them compatible with Character Creator 3 using Wrap. This same workflow should work in your case as well.

3D Scan Model to Animatable CC Character Workflow - Character Creator (reallusion.com)

You can see a teaser of the course below which shows an overview of the workflow.

By mulfycrowh - 5 Years Ago
Thank you!
By cynsegura - 2 Years Ago
I have this tutorial but it is quite old version. Is it not any update with zwrap and zburh to speed the workflow.
Please let me know thanks
By animagic - 2 Years Ago
This may be helpful, it was just published: