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Using CC3+ Base as a base mesh to be wrapped onto a high poly character

Posted By mulfycrowh 5 Years Ago
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Using CC3+ Base as a base mesh to be wrapped onto a high poly...

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mulfycrowh
mulfycrowh
Posted 5 Years Ago
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Last Active: 5 Years Ago
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Hi everyone,

I modeled a character in ZBrush.
It is about 6 millions polygons.
I would like to make the low poly using CC3+ Base.
The idea is to use Wrap by 3DRS to wrap CC3+ Base onto the high poly.
Wrap doesn't allow FBX import, meaning that I'm going to lose skeleton information.
After wrapping process, is it possible to import CC3+ Base Wrapped into CC3 (OBJ file) and to add a skeleton?

Thanks for help
Peter (RL)
Peter (RL)
Posted 5 Years Ago
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Hi...

We have a course that explains the process of taking high resolution 3D scanned characters and making them compatible with Character Creator 3 using Wrap. This same workflow should work in your case as well.

3D Scan Model to Animatable CC Character Workflow - Character Creator (reallusion.com)

You can see a teaser of the course below which shows an overview of the workflow.



                                                                

Peter
Forum Administrator

www.reallusion.com


mulfycrowh
mulfycrowh
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Thank you!
cynsegura
cynsegura
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I have this tutorial but it is quite old version. Is it not any update with zwrap and zburh to speed the workflow.
Please let me know thanks
animagic
animagic
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This may be helpful, it was just published:









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