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SeanMac
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SeanMac
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 416,
Visits: 3.4K
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Thanks, man.
A change is as good as a rest. Regards
SeanMac
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Lord Ashes
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Lord Ashes
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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SeanMac (10/6/2020) @Ashes Finding yourself reading the same joke a dozen times gets tedious. Could you please change your joke. referably for something other than a joke? Regards SeanMac
How about these song lyrics...
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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SeanMac
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SeanMac
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 416,
Visits: 3.4K
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@Ashes Re: "We often compare ourselves to the US..." Finding yourself reading the same joke a dozen times gets tedious. Could you please change your joke. referably for something other than a joke? Regards SeanMac
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Lord Ashes
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Lord Ashes
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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The added code does indeed work. However, there is no explanation as to what this method call actually does (and thus why it works). It is not documented in the RGlobal namespace ( https://wiki.reallusion.com/IC_Python_API:RLPy_RGlobal).
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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Lord Ashes
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Lord Ashes
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
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Have not tried it myself yet but sounds like its a solution. Thanks Allen Lee and videodv.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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AllenLee (RL) (10/5/2020)
Hi every one, You can try to add this. # This API can trigger other UI updates.RLPy.RGlobal.ObjectModified(avatar, RLPy.EObjectModifiedType_Transform)
Allen Lee Hi Allen Lee Just tried this and it worked fine. Thanks Chris.
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AllenLee (RL)
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AllenLee (RL)
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 54,
Visits: 541
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Hi every one, You can try to add this. # This API can trigger other UI updates.RLPy.RGlobal.ObjectModified(avatar, RLPy.EObjectModifiedType_Transform)
Allen Lee
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Lord Ashes
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Lord Ashes
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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No just straight default settings, i used cc3 jade in the example will test cc3+ character tomorrow Chris
Maybe that is what 4u2ges was eluding to...that it does not work with CC3+ characters. I'll have to try it with CC3 and older characters.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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videodv
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videodv
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 342,
Visits: 12.0K
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Lord Ashes (10/4/2020)
videodv (10/4/2020) Hi Lord Ashes Here is the play example as I ran your original script on my system. Chris
I was not getting the same results until I checked the Bake Animation project setting. Once I did that then it generated the key frames. Are you using that option? Hi No just straight default settings, i used cc3 jade in the example will test cc3+ character tomorrow Chris
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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OK got it! :) Any character without Persona applied would not update Timeline after loading Bones script regardless. Just remove Persona from any character and run script (with those 2 lines of code Chris suggested) - it would not update the timeline. Add any person back to character and it would update timeline just fine. RL CC3+ characters do not have Persona applied, that is why it was confusing. BUG!
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