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Export Earrings with Physics from Iclone 7 to Unreal Engine

Posted By JoeGideon 5 Years Ago
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Export Earrings with Physics from Iclone 7 to Unreal Engine

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JoeGideon
JoeGideon
Posted 5 Years Ago
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I am having trouble getting my character that has earrings with physics into Unreal Engine. To be clear, I have all the Reallusion software (CC3, Iclone 7, 3Dxchange, Live Link, etc) to get my characters from the Reallusion ecosystem to Unreal Engine. In fact, I can get my characters into Unreal Engine easily - but if I have earrings with physics on the character, I get an error message from Unreal Engine, and the character import stops. 

My earring animation works great in Iclone 7. The earring setup is fairly straight forward: a small cylinder is parented to the characters head,  and the earring is attached via a hinge constraint to the cylinder. Then the cylinder and constraint are made invisible - voila - animated earrings with physics. 

But as I say, I need to get this into Unreal Engine. I would like the earrings to keep their physics, just as hair and cloth keep their physics when sent to Unreal Engine. 

Any ideas how I can get my character with earrings into Unreal? I would appreciate any help!

https://forum.reallusion.com/uploads/images/78f1a92e-40d0-4f6e-b1fb-7983.gif

https://forum.reallusion.com/uploads/images/da74fbae-40bd-4cca-af98-ea20.png




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