By JoeGideon - 5 Years Ago
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I am having trouble getting my character that has earrings with physics into Unreal Engine. To be clear, I have all the Reallusion software (CC3, Iclone 7, 3Dxchange, Live Link, etc) to get my characters from the Reallusion ecosystem to Unreal Engine. In fact, I can get my characters into Unreal Engine easily - but if I have earrings with physics on the character, I get an error message from Unreal Engine, and the character import stops.
My earring animation works great in Iclone 7. The earring setup is fairly straight forward: a small cylinder is parented to the characters head, and the earring is attached via a hinge constraint to the cylinder. Then the cylinder and constraint are made invisible - voila - animated earrings with physics.
But as I say, I need to get this into Unreal Engine. I would like the earrings to keep their physics, just as hair and cloth keep their physics when sent to Unreal Engine.
Any ideas how I can get my character with earrings into Unreal? I would appreciate any help!


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By JoeGideon - 5 Years Ago
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Here's the error message I'm getting from Unreal Engine when attempting to send via Live Link with earrings with physics. If I turn off the physics, delete the constraints and parent the non-physics earrings with the character's head, the character is imported and there is no crash. However, then the earrings do not move in a natural way, so I need to have physics on these earrings. Anybody have any idea how to solve this problem?

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By JoeGideon - 5 Years Ago
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(Not sure how this extra post happened, and I don't know how to delete it )
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By helielfilmz - 3 Years Ago
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May i ask how did you add physics to the earrings? I have been asking, but i haven't gotten a good enough explanation on how to do it. Please i need to know It will be greatly appreciated.
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