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Export Problems

Posted By hkhaneveer 6 Years Ago
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hkhaneveer
hkhaneveer
Posted 6 Years Ago
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I'll try to get some screen shots together. There really aren't any settings in Blender on importing OBJ files, and I don't have any issues with meshes from other sources- including a mesh I exported from CC3 a couple of months ago. Blender has certainly had its share of FBX problems, so that could be the problem there. I don't have FBX figures to compare with, but it does import other meshes in FBX format without problem. Of course, they aren't rigged, so there's that. I don't have DAZ either, so I don't know about that.
Thanks for responding.

4u2ges
4u2ges
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I would be nice to see your workflow in screenshots.
Character you are exporting, Blender import settings, outcome.
I am exporting a lot (including the latest release) but never seen anything you have described.
Does it happen on the Base characters or DAZ?
I also replied to your thread about rigify problem, where I also found no problem.
In another thread some problems was discovered with latest CC3 export but not directly relate to the problem you are having https://forum.reallusion.com/452315/HIGH-HEELS-SAGA
You could also share the exported out of CC FBX or OBJ.




hkhaneveer
hkhaneveer
Posted 6 Years Ago
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I need to export to Blender in either FBX or OBJ formats, but neither seem to work properly. I could export OBJs to Blender before the update, but not now. I didn't used FBX then, but it doesn't work now.

With OBJ figures now come in with materials issues. The faces appear on the neck, brow strips appear in various places (not consistent), and the nipples show up at the bottom of the ribcage. So, I'm going to guess that this has something to do with the Skingen update. Any help with resolving this would be appreciated.

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