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Auroratrek
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Auroratrek
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 224,
Visits: 1.2K
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AutoDidact (8/7/2020)
Glad you got it figured out Tim. Indeed after 6 years of working on "Galactus Rising" with my old Daz studio .obj/MDD to C4D pipeline, it took me a while to Break myself out of my entrenched habits. For me the biggest factor in my desire to move all Character animation tasks to Iclone was the lipsync/Facial animation options. All of the lipsync options for Daz studio are either very Old(mimic pro3) or produce utter crap results and limited to only the G8 figures(Anilip2) And then there is the third party Iphone face capture plugin( Face mojo) which is very good but it costs $200 USD and again limited to the G8 figures. Reallusion is advancing rapidly in the areas I care about while Daz is stagnating with with useless export plugins that only works with their G3/8 figures and does not even support animation transfer.
Yes, old habits--and workflows--are hard to break, but I have to say I'm confident (if not excited) for the first time in a long time that I can finally shake off these zombie apps like Mimic and Poser and actually use a supported suite of tools! Thanks again for you help and advice--I'm sure I'll have more questions as I dig deeper into this!
On my Youtube Channel: Quest of the Key: Chapter One
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Glad you got it figured out Tim. Indeed after 6 years of working on "Galactus Rising" with my old Daz studio .obj/MDD to C4D pipeline, it took me a while to Break myself out of my entrenched habits. For me the biggest factor in my desire to move all Character animation tasks to Iclone was the lipsync/Facial animation options. All of the lipsync options for Daz studio are either very Old(mimic pro3) or produce utter crap results and limited to only the G8 figures(Anilip2) And then there is the third party Iphone face capture plugin( Face mojo) which is very good but it costs $200 USD and again limited to the G8 figures. Reallusion is advancing rapidly in the areas I care about while Daz is stagnating with with useless export plugins that only works with their G3/8 figures and does not even support animation transfer.
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Auroratrek
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Auroratrek
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 224,
Visits: 1.2K
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AutoDidact (8/6/2020)
Hi Tim, As you my know I create my own clothing for the Daz genesis figures. When I began importing a Daz figure into CC3, dressed in one of my clothing peices, I initially ran the transfer skin weights function in CC3 and got the "taffy pulling" bewteen the thighs on pants. The problem stopped when I just left the clothing as is after import as it seems to just copy the original Daz weighting it would seem to me that an FBX imported Daz figure ,already wearing Daz conformer does not need an additional skin weight transfer or even conforming in CC3. so if you are doing any of that after import try a dressed character without doing so.
Thanks, AD! That was the key to stop the "taffy." In the process I also discovered that I had my export settings from Daz wrong, so between the two changes, a pair of boots I'd been banging my head against the wall over came in beautifully. Wow, I think CC3/iClone is quickly becoming my favorite application--I'm really impressed!
On my Youtube Channel: Quest of the Key: Chapter One
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Hi Tim, As you my know I create my own clothing for the Daz genesis figures. When I began importing a Daz figure into CC3, dressed in one of my clothing peices, I initially ran the transfer skin weights function in CC3 and got the "taffy pulling" bewteen the thighs on pants. The problem stopped when I just left the clothing as is after import as it seems to just copy the original Daz weighting it would seem to me that an FBX imported Daz figure ,already wearing Daz conformer does not need an additional skin weight transfer or even conforming in CC3. so if you are doing any of that after import try a dressed character without doing so.
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Auroratrek
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Auroratrek
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 224,
Visits: 1.2K
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AutoDidact (7/26/2020)
will2power71 (7/26/2020) Mostly, I think it's because DAZ has the largest library of pre-built assets available. A lot of users want to animate the characters they've created in DAZ, but DAZ Studio isn't the best application when it comes to being a hobbyist and budding animator. So most DAZ users were sitting there with an impressive library of chracters, props and other assets that they couldn't use for animation. Being able to port them to CC3 makes it possible for them to bring their characters to life, so to speak --at least that's the way I see it. I'm sitting on top of a DAZ runtime that's about 500GB in size that have all kinds of figures that I have amassed over the years. People would not want to just leave all that behind so the best option is to provide a path for them to get the shapes into iClone where it's easy to animate. Quoted for complete agreement. 👍 I have a ton of Daz assets as well, and have just begun seriously exploring a Daz/CC3/iClone/C4D workflow. (I began this discussion with AutoDidact over at Daz.) I was really quite impressed with how well the Daz figures--even V4--port over to CC3, however I'm having a lot of trouble with porting over clothing since I get a lot of "taffy-pulling" mesh melding between pant legs and shoes/boots, I suspect because the legs are too close together in the V4 T-Pose. I read something about putting V4 (in Daz) in an A-Pose rather than T-Pose, but it seems like Reallusion doesn't have an A-Pose preset for V4(?)
On my Youtube Channel: Quest of the Key: Chapter One
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Any character improvements will always be for CC3 as that is now the standard character for CC and iClone. The new SkinGen already gives much better beard results although they are not very voluminous beards.
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justaviking
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justaviking
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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hkhaneveer (7/27/2020) ... I don't use iClone, it doesn't make sense for me...
hkhaneveer (7/27/2020) ...At this point I'm not making animations, I'm making renders for comic projects...
Consider using iClone to create your comic projects. Several of us have used it for that purpose. It provides a lot of power, flexibility, and freedom when working with your 3D scenes, even if your end goal is a "graphic novel."
Here's my humble "comic." I used "Comic Life" to create the text bubbles. Others have done much nicer work with more detailed environments and better lighting.
Either way, good luck and have fun.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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t1ber1us1
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t1ber1us1
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 57,
Visits: 177
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animagic (8/1/2020)
ultimativity (8/1/2020) However, with the new updates this year, iClone has made significant progress in the morphs department, as well as in the skin department. iClone still does not have decent beards but those imported from Daz, do not conform to the character's expressions or speech, so no sense importing them from Daz.I believe improved beards are on the menu later this year.
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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ultimativity (8/3/2020) Wow. What is a full body conformer in Daz?Full body is one of the template options in the daz cloth rigging transfer utility.
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