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Message
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Jayso
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 54,
Visits: 400
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In order to increase performance, I'm trying to run iClone 7 from a separate PC. Unreal is running the environment on the other PC. My Unreal PC is able to detect the Live Link, however I can't transfer the character files from the iClone project over the ethernet cable that is connecting to two PC's. I have successful pings from both machines. I've tried disabling firewalls, setting up private network between both PC's, enabled sharing on Unreal and Reallusion folders but still no luck.
Has anyone been able to correctly set this up?
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
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I haven’t even able to get it to wkrk, but will be trying again over the weekend. I asked here if anyone had tutorials to follow but didn’t get a reply. I think there aren’t many people doing this. Most people chime in to help when they can. So it’s a very small club right now! I’ll let ya know how I get along this weekend.
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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It may just cause additional latency that would slow the transfer. LAN might just be the bottleneck. M.2 SSD is way faster than any LAN connection at the moment
In my own understanding it would just be slower. The best solution is to buy M.2 SSD Samsung 980 Pro and latest NVIDIA card
Sell your 2nd PC and buy those things above
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
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I already have 2 SSDs, one for the OS and programs and one for files. That’s not going to give a dramatic change in frame rate??? I would think most icloners making movies are using two SSD’s already. I have an RTX Titan So gpu is maxed out. My hope is increasing the frame rate while transferring from iclone to Livelink. Hence decoupling and trying two machines.
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Jayso
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 54,
Visits: 400
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I currently am using m.2 and 2080ti gpu’s. My hope was to be able to increase the amount of simultaneous characters without dropped frames. Using a single system, streaming two simultaneous characters used 60% of my gpu as well.
I don’t think Unreal supports SLI yet.
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Jayso
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 54,
Visits: 400
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If LAN streaming would not improve live link performance, perhaps M.2 raid would be the only way to help?
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Jayso
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 54,
Visits: 400
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I should note that the Reallusion video tutorials briefly mention using IP for streaming iClone from a separate PC. This is why I thought there may be a solution via LAN.
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
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corganb (6/23/2020) I should note that the Reallusion video tutorials briefly mention using IP of streaming iClone from a separate PC. This is why I thought there may be a solution via LAN. Looks like we’re two peas in a pod. Same thing. I wanted to use multiple characters and animate in one take without making several sequencer runs then tying them together. Frame rates drop quite a bit if you want to get 3/4 characters in a scene and still maintain 50fps, good luck! Those tutorials mentioned two computers being a solution. That’s what sparked my interest. Hopefully I can break some ground this weekend. We’ll see!!!
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Yes kungphu , please share your explorations with 2 machines, I am interested too :-)
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Jayso
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 54,
Visits: 400
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I have a support ticket open and the rep had to send to the dev team for further details. Will keep the thread posted if I hear anything back.
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