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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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Fiber optic LAN might be needed if you dont want the bottleneck due to Ethernet connection.
The better solution would be to wait and use the Samsung 980 Pro and Latest Nvidia Ampere GPU RTX 3090 in 2 or 3 months. PCIe 4.0 is needed so AMD Ryzen is a must.
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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kungphu (6/23/2020) I have an RTX Titan So gpu is maxed out. My hope is increasing the frame rate while transferring from iclone to Livelink. Hence decoupling and trying two machines.Please correct me if im wrong but in my understanding Turing GPU (2018) would be outdated in 2 or 3 months. It is based on 12nm architecture while the Ampere is 7nm There is still a room for improvement in a few months
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Jayso
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 54,
Visits: 408
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I believe that even with the updated Nvidia GPU, complex multi-character animations would benefit from being housed on a dedicated system.
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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Please update us if you got any success in increasing FPS.
IF 10 gbps LAN is not enough Fiber LAN is another option but it might be prohibitively expensive
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Jayso
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 54,
Visits: 408
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I'm not able to get the IP connectivity functioning in order to test frame rate benefits. Live Link is successful over LAN, but character file transfer to Unreal is not working.
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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The only person who can answer that is the one who mentioned the LAN option for Live Link. Are there any Mods in this forum that knows the name of the tutor?
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AllenLee (RL)
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AllenLee (RL)
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 54,
Visits: 541
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Hi corganb,
In fact, the transfer function of the iClone Live Link plugin can only work on the same machine, because this function is not transferred through the network. So if you want to take the character to another computer, I suggest you can use the fbx output method and import it on the computer with Unreal Engine and use our plug-in function on the Unreal side: "Apply Blueprint to Selected Character(s) " As introduced in the following video: https://www.youtube.com/watch?v=Lax-l469gdoAllen Lee
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Jayso
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 54,
Visits: 408
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Thanks very much for the clarification. I will test this method shortly.
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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When you say transfer function, you’re taking about transferring the characters from iclone to Unreal correct? Not real time transferring of animation from one iclone computer to Unreal via Livelink? Seems logical you’d have to transfer the assets on one computer, but the streaming data would transfer from a second computer? We can install iclone on two computers. You just can’t use iclone simultaneously. I plan to transfer on one computer that I have Jnreal with my better video card. Then same the characters as custom iclone characters after removing all of their clothing, hair and materials. You can load those characters onto the second iclone machine that you will use for animation. At least that’s my hope unless you meant that animation data doesn’t transfer via Ethernet?
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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kungphu
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kungphu
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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oisilener1982 (6/24/2020)
kungphu (6/23/2020) I have an RTX Titan So gpu is maxed out. My hope is increasing the frame rate while transferring from iclone to Livelink. Hence decoupling and trying two machines.Please correct me if im wrong but in my understanding Turing GPU (2018) would be outdated in 2 or 3 months. It is based on 12nm architecture while the Ampere is 7nm There is still a room for improvement in a few months Well yeah the new Titan will be out in a few months. Not sure why that’s relevant and a “better solution.” My point is I’m not using a 1060/1080Ti and getting bad results. I’m using the highest GPU currently on the market and still cannot get 3/4 characters on the screen with ~55FPS. I seriously doubt the new GPU will allow us the magically animate 3/4 characters on screen at once at 55FPS given the results of the current RTX. Could be wrong, it’ll be a long tile to wait hoping that maybe after I spend a bunch I may have a solution. The RL tutorials mentioned a second machine being a viable option if FPS was an issue. But they didn’t go in depth as to how much of a help it will be. Meaning, will it allow 60FPS with two characters but with 3 its more like 45 and with 4 more like 40 (still not very usable)? Dunno? Hence why we trying things out.
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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