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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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I get the same "warning" but all is working fine here , I guess it has something to do with the frame rate linking. But I don't have your Error , "CCLiveLink_Blueprint_C is not valid" , why "C" ?
Also, when you transfer the Character via LL , you have to select your CC Character and tick the CC Setup afterwards to convert the shaders , when you import via fbx you don't have to do that.
Did you try "Apply Blueprint To Selected Character" under "IClone Live Link" for the Character that you imported via FBX ? Do you get the same Error then?
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pfitzuk
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pfitzuk
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 7,
Visits: 102
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cc auto is 1.04 and is installed and enabled livelink is installed 1.12 and enabled this was all updated then i transferred the character into unreal using the live link then i get this and it also does not transfer the shaders properly i had to go and manually update them
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pfitzuk
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pfitzuk
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 7,
Visits: 102
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yes its installed its just out of the screenshot 2 more icons to the left of live link but thanks
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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The CC Auto Livelink is either not Installed or Disabled in the Plugins
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AllenLee (RL)
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AllenLee (RL)
Posted 5 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 54,
Visits: 541
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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I might be wrong but your screenshot does not show the Auto Setup Version 1.04 (Release Date: 2020-06-08) installed
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pfitzuk
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pfitzuk
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 7,
Visits: 102
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yes and yes
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oisilener1982
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oisilener1982
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 190,
Visits: 1.4K
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Are you using 4.25 and is the CC/Auto live link turned on?
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pfitzuk
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pfitzuk
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 7,
Visits: 102
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i get an error when linking in the unreal live link it says the node get subject data in the cclive link blueprint is depreciated does anyone know how to fix this thanks
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