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Is it possible to generate a separate head mesh?

Posted By sgs_852586 5 Years Ago
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sgs_852586
sgs_852586
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I'm evaluating CC at the moment and it looks very promising but I was hoping there's a way to export a head mesh out. In our game, we have characters that players can customize by choosing different head models. We obviously don't want an entire character model and texture for each variation. Is there any way to generate just a head model so that we render one base model and then just the head model the player has chosen. Thanks for any help!
StyleMarshal
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StyleMarshal
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Yes ,

Edit Mesh , click the face button , untick Ignore Backfaces , take the arrow and rubber band select which parts you want to hide , click hide in the edit mesh menu.
When fbx exporting click " Delete hidden faces" at the bottom.
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Rampa
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sgs_852586
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Thanks, that's exactly what I needed. I managed to get the head exported but the textures all have a bluish tint to them. Because I'm using the evaluation version, I have only a few exports left and don't want to waste them trying things. Is there anything that can cause the textures to come out like this? I had tried an .OBJ export earlier and the textures were fine with that export but the FBX export came out like this.
Thanks again!
https://forum.reallusion.com/uploads/images/68407e3c-6b13-4a4e-9258-4ac5.png
StyleMarshal
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What are your fbx export settings , Unreal or Unity?
sgs_852586
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I was exporting for Unity.
StyleMarshal
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sorry , I have no Idea about Unity ...
Kiwi-Hawk
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Be nice if there was two ot three loops arond the neck for this purpose, would be much cleaner
when attaching to other bodies, even if it where a CC3 body that was use to make select able characters
using one body and many heads would be chaeper no dout



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