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By sgs_852586 - 5 Years Ago
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I'm evaluating CC at the moment and it looks very promising but I was hoping there's a way to export a head mesh out. In our game, we have characters that players can customize by choosing different head models. We obviously don't want an entire character model and texture for each variation. Is there any way to generate just a head model so that we render one base model and then just the head model the player has chosen. Thanks for any help!
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By StyleMarshal - 5 Years Ago
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Yes ,
Edit Mesh , click the face button , untick Ignore Backfaces , take the arrow and rubber band select which parts you want to hide , click hide in the edit mesh menu. When fbx exporting click " Delete hidden faces" at the bottom.
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By Rampa - 5 Years Ago
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By sgs_852586 - 5 Years Ago
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Thanks, that's exactly what I needed. I managed to get the head exported but the textures all have a bluish tint to them. Because I'm using the evaluation version, I have only a few exports left and don't want to waste them trying things. Is there anything that can cause the textures to come out like this? I had tried an .OBJ export earlier and the textures were fine with that export but the FBX export came out like this. Thanks again!

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By StyleMarshal - 5 Years Ago
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What are your fbx export settings , Unreal or Unity?
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By sgs_852586 - 5 Years Ago
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I was exporting for Unity.
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By StyleMarshal - 5 Years Ago
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sorry , I have no Idea about Unity ...
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By Kiwi-Hawk - 5 Years Ago
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Be nice if there was two ot three loops arond the neck for this purpose, would be much cleaner when attaching to other bodies, even if it where a CC3 body that was use to make select able characters using one body and many heads would be chaeper no dout
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