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Group: Forum Members
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
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Yes ,
Edit Mesh , click the face button , untick Ignore Backfaces , take the arrow and rubber band select which parts you want to hide , click hide in the edit mesh menu. When fbx exporting click " Delete hidden faces" at the bottom.
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sgs_852586
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sgs_852586
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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I'm evaluating CC at the moment and it looks very promising but I was hoping there's a way to export a head mesh out. In our game, we have characters that players can customize by choosing different head models. We obviously don't want an entire character model and texture for each variation. Is there any way to generate just a head model so that we render one base model and then just the head model the player has chosen. Thanks for any help!
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