Profile Picture

Is it possible to generate a separate head mesh?

Posted By sgs_852586 5 Years Ago
You don't have permission to rate!
Author
Message
Rampa
This post has been flagged as an answer
Rampa
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 8.2K, Visits: 62.6K
StyleMarshal
This post has been flagged as an answer
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Yes ,

Edit Mesh , click the face button , untick Ignore Backfaces , take the arrow and rubber band select which parts you want to hide , click hide in the edit mesh menu.
When fbx exporting click " Delete hidden faces" at the bottom.
sgs_852586
sgs_852586
Posted 5 Years Ago
View Quick Profile
Senior Member

Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)Senior Member (351 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 9, Visits: 111
I'm evaluating CC at the moment and it looks very promising but I was hoping there's a way to export a head mesh out. In our game, we have characters that players can customize by choosing different head models. We obviously don't want an entire character model and texture for each variation. Is there any way to generate just a head model so that we render one base model and then just the head model the player has chosen. Thanks for any help!



Reading This Topic