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Character Creator 3.3 - New Character Base (CC3 Base+)

Posted By Miranda (RL) 2 Months Ago
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NinjaMouse
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greggoryaddison (6/13/2020)
My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!

Looks like we get a bare-bones feature set, but not much of an ability to customize your stuff (like adding your own images), unless you buy extra "packs."  The total seems to be $379, if you want to customize your models beyond the limited initial package.  I hope I'm wrong, and misunderstand the scheme, but it seems to be the case that you'll have to spend a lot to make it worth it.
Peter (RL)
Peter (RL)
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greggoryaddison (6/13/2020)
My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!


You do not have to pay extra for the new CC3+ Base. That will be part of the 3.3 update which will be free for existing users.


                                                                

Peter
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www.reallusion.com


Alyx.Oo
Alyx.Oo
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Is that release still July?
Miranda (RL)
Miranda (RL)
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Alyx.Oo (7/9/2020)
Is that release still July?

Yes! We have been working hard on it. Smile

pwnz7321
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Just surprised we are so close to the release and there hasn't been any information. Like early bird prices for packs and pages showing you what you get with them. Also an updated page on SkinGen since at this point you'd think everything would be near finalized. Either way super excited to use this for my next big project.
ATOOM
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Great!  BigGrin
Bassline303
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Yepp , and there is a cool thing called "Tessellation"  :-)
hurtado
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Is it possible to enhance the original CC3 mesh? I thought that exporting to ZBrush and subdividing it would be enough, but it seams that it's not. What's your thoughts on that? 
animagic
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hurtado (7/11/2020)
Is it possible to enhance the original CC3 mesh? I thought that exporting to ZBrush and subdividing it would be enough, but it seams that it's not. What's your thoughts on that? 

You can't use subdivision. Vertex count and order need to remain the same in order for it to be still recognized as a CC character. 

You can always try to use original DAZ characters directly, importing them via 3DXchange Good luck with that! CC is not DAZ, thank goodness...



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hurtado
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If you can't output a high poly mesh using cc3 that's a problem. It would mean that this isn't prepared for the present, even the future. How do you guys deal with those limitations? Any hacks to fix that? 



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