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Message
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NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 27,
Visits: 243
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greggoryaddison (6/13/2020) My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!Looks like we get a bare-bones feature set, but not much of an ability to customize your stuff (like adding your own images), unless you buy extra "packs." The total seems to be $379, if you want to customize your models beyond the limited initial package. I hope I'm wrong, and misunderstand the scheme, but it seems to be the case that you'll have to spend a lot to make it worth it.
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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greggoryaddison (6/13/2020) My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!You do not have to pay extra for the new CC3+ Base. That will be part of the 3.3 update which will be free for existing users.
Peter Forum Administrator www.reallusion.com
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Alyx.Oo
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Alyx.Oo
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 10,
Visits: 86
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Is that release still July?
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Alyx.Oo (7/9/2020) Is that release still July?Yes! We have been working hard on it. :)
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pwnz7321
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pwnz7321
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 67,
Visits: 2.0K
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Just surprised we are so close to the release and there hasn't been any information. Like early bird prices for packs and pages showing you what you get with them. Also an updated page on SkinGen since at this point you'd think everything would be near finalized. Either way super excited to use this for my next big project.
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Angel Alonso
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Angel Alonso
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 341,
Visits: 1.3K
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Great! :D
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StyleMarshal
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StyleMarshal
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Yepp , and there is a cool thing called "Tessellation" :-)
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hurtado
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hurtado
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 47
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Is it possible to enhance the original CC3 mesh? I thought that exporting to ZBrush and subdividing it would be enough, but it seams that it's not. What's your thoughts on that?
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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hurtado (7/11/2020) Is it possible to enhance the original CC3 mesh? I thought that exporting to ZBrush and subdividing it would be enough, but it seams that it's not. What's your thoughts on that? You can't use subdivision. Vertex count and order need to remain the same in order for it to be still recognized as a CC character. You can always try to use original DAZ characters directly, importing them via 3DXchange Good luck with that! CC is not DAZ, thank goodness...
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hurtado
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hurtado
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 47
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If you can't output a high poly mesh using cc3 that's a problem. It would mean that this isn't prepared for the present, even the future. How do you guys deal with those limitations? Any hacks to fix that?
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