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Character Creator 3.3 - New Character Base (CC3 Base+)

Posted By Miranda (RL) Last Month
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Miranda (RL)
Miranda (RL)
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Dear Character Creator Users,

Have you seen SkinGen First Look video? Did you find that the eyes of character became much more realistic?
Besides SkinGen, there will be a new character base (CC3 Base+) in the coming v3.3 to fulfill the requirements of detailed sculpting and realistic character animation.  This improvement covers the character's mesh, UV, and skeletal rig.  Here are some examples of the enhancements.


New Eye Elements: Tear Line and Occlusion Mesh

Tear Line enhances eyelid moisture, while Occlusion Mesh adds eyeball shadows to enhance eyes. There will be dedicated shaders for these eye elements. What’s more, Tear Line and Occlusion Mesh will morph along with different eye shapes, and adapt to any expressions. You can add new eye elements to existing CC characters, for an instant visual upgrade!



Note: 
  • CC3.3 embed characters are all equipped with new eye elements. These meshes can be turned on and off, deleted and recreated at any time.
  • Characters imported via Transformer are not defaulted with new eye elements. You can create the elements inside Character Creator.
https://forum.reallusion.com/uploads/images/fbdfa4e9-9aa1-42f9-b821-1972.png

https://forum.reallusion.com/uploads/images/c0c0527f-c054-4ac0-ad44-df09.png


Evenly-distributed Quad Face and Perfect Edge-loops 

Topology of CC3 Base+ has been enhanced. Evenly-distributed quad face and perfect edge-loops allows for smooth deformations during animation.  Sculptors can also rejoice, as the mesh is easier to subdivide and smooth without defects.

https://forum.reallusion.com/uploads/images/4f02a56a-1f5e-4827-a403-5ed5.jpg

https://forum.reallusion.com/uploads/images/5d37be35-e9f0-4cf2-a765-f16a.jpg

https://forum.reallusion.com/uploads/images/35a18f9a-8bd7-4f8a-bf6d-d039.png


Enhanced Skin Rigging 

Different from previous character base generations, CC3 Base+ uses the A-Pose to bind the mesh to the skeleton which gives a more natural look when the arm joints move.
For example, CC3 Base+ shoulders and armpits are quite a bit lower than those of CC3 Base, alleviating the tight shoulders plaguing CC3 Base.
https://forum.reallusion.com/uploads/images/0188ba0a-a398-408d-a3ba-37ba.gif

When the arms are raised, the armpits no longer bulge outward with CC3 Base+ characters.
https://forum.reallusion.com/uploads/images/10186da7-acf2-4120-a8e4-a1f6.gif

The knees no longer collapse when the legs are bent with CC3+ Base characters.
https://forum.reallusion.com/uploads/images/1b7ac736-90db-4247-a685-cef7.gif

When viewed from the side, the buttocks retain its robust round shape a sitting CC3+ Base.
https://forum.reallusion.com/uploads/images/773cc0ba-a227-482b-87f2-7935.gif

When viewed from the font, the raised thigh retains its round contour shape on the CC3+ Base.
https://forum.reallusion.com/uploads/images/d83d1137-f751-4b9d-83c2-e028.gif

This enhancement can also benefit the Transformer utility.
For now, only G3 and G8 Male and Female characters support CC3 Base+. Take G8 Male and G8 Female for example.
https://forum.reallusion.com/uploads/images/c1f8e2e3-c09f-42f5-a6a9-5368.gif

https://forum.reallusion.com/uploads/images/530d4356-3b62-48e3-9b3b-2fa0.gif

 A-Pose also facilitates sculpting. For CC3+ the A-Pose is the new bind pose, and users can choose to send A-Pose character to ZBrush, which makes it easier to sculpt around the shoulder regions of the character. Take the following images as examples, the A-Pose arm angles can be adjusted for large and small character or according to your needs.   
https://forum.reallusion.com/uploads/images/501624a8-edf6-41da-8f40-f432.jpg

https://forum.reallusion.com/uploads/images/a602548d-be62-4666-9677-90a1.jpg


Optimized UV

Head UV now includes areas of the neck which helps to maintain head to neck texture continuity which will also benefit the upcoming dynamic wrinkle system.
https://forum.reallusion.com/uploads/images/967f7043-8188-4004-a25b-55f1.png

High details for the nose, lips, hands, etc.
https://forum.reallusion.com/uploads/images/9e69f893-2e7f-4ef3-ad9f-1c75.png

https://forum.reallusion.com/uploads/images/b4e7e75a-8365-4b97-8d27-133f.png

New UDIM layout for easier single-pass texture baking in Substance Painter and other 3D tools. 
https://forum.reallusion.com/uploads/images/66e27950-c472-417b-b724-eecd.png


Reallusion Team
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Last Month by Miranda (RL)
hurtado
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When it will be available?
Postfrosch
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When it will be available?                               

Probably in July 2020
If it is not (as so often) postponed againDoze
Greets from Germany
Postfrosch


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kenmatthews
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Wow... looks real good.



The more I learn, the more I realise, I know nothing!
greggoryaddison
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My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!
animagic
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greggoryaddison (6/13/2020)
My only concern is probably what every other users concern is, will we have to pay for these features? If so how much? If not much love to you guys because these features are much needed and I’m glad you are improving the program!

Program updates within a release cycle (3.x for CC) are free.


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mtakerkart
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I really hope that the "transformer" feature will transform G8 Daz character to the real CC3 base+ with 3794 Head polycount.
Because for now the transformer seems to convert G8 Daz character to  G3 wich created stress face polygons issues particularly when 
applying Daz Alien head morphs . When you use facial mocap it's very problematic.
SeanPollman
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I am eagerly awaiting this release, I have actually postponed some work for it. 
kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
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A-Pose to ZBrush! Thank you!
NinjaMouse
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I really hope the new CC3 plus characters will convert to a proper Game Base character, and be exportable to Blender without the broken skeleton that the current character exports with.  Has RL tested converting to Game Base and exporting to Blender?  After spending (wasting?) hundreds of dollars on CC3 products, I'm still waiting to be able to actually use it to export game characters to Blender. Fingers crossed for the new CC3+ character.



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