Dear Character Creator Users,
Have you seen SkinGen First Look
video? Did you find that the eyes of character became much more realistic?
Enhanced Skin Rigging
, there will be a new character base
) in the coming v3.3 to fulfill the requirements of detailed sculpting and realistic character animation. This improvement covers the character's mesh, UV, and skeletal rig. Here are some examples of the enhancements.New Eye Elements: Tear Line and Occlusion Mesh
Tear Line enhances eyelid moisture, while Occlusion Mesh adds eyeball shadows to enhance eyes. There will be dedicated shaders for these eye elements. What’s more, Tear Line and Occlusion Mesh will morph along with different eye shapes, and adapt to any expressions. You can add new eye elements to existing CC characters, for an instant visual upgrade!Note:
Evenly-distributed Quad Face and Perfect Edge-loops
- CC3.3 embed characters are all equipped with new eye elements. These meshes can be turned on and off, deleted and recreated at any time.
- Characters imported via Transformer are not defaulted with new eye elements. You can create the elements inside Character Creator.
Topology of CC3 Base+ has been enhanced. Evenly-distributed quad face and perfect edge-loops allows for smooth deformations during animation. Sculptors can also rejoice, as the mesh is easier to subdivide and smooth without defects.
Different from previous character base generations, CC3 Base+ uses the A-Pose to bind the mesh to the skeleton which gives a more natural look when the arm joints move.
For example, CC3 Base+ shoulders and armpits are quite a bit lower than those of CC3 Base, alleviating the tight shoulders plaguing CC3 Base.
When the arms are raised, the armpits no longer bulge outward with CC3 Base+ characters.
The knees no longer collapse when the legs are bent with CC3+ Base characters.
When viewed from the side, the buttocks retain its robust round shape a sitting CC3+ Base.
When viewed from the font, the raised thigh retains its round contour shape on the CC3+ Base.
This enhancement can also benefit the Transformer utility.
For now, only G3 and G8 Male and Female characters support CC3 Base+. Take G8 Male and G8 Female for example.
A-Pose also facilitates sculpting. For CC3+ the A-Pose is the new bind pose, and users can choose to send A-Pose character to ZBrush, which makes it easier to sculpt around the shoulder regions of the character. Take the following images as examples, the A-Pose arm angles can be adjusted for large and small character or according to your needs. Optimized UV
Head UV now includes areas of the neck which helps to maintain head to neck texture continuity which will also benefit the upcoming dynamic wrinkle system.
High details for the nose, lips, hands, etc.
New UDIM layout for easier single-pass texture baking in Substance Painter and other 3D tools.
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