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cinemyscope
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cinemyscope
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 239,
Visits: 608
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Thank you! The Character is the standard G8 character imported with hair from DAZ into Character Creator and then sent via the Live Link out to UE4. The cloths are from CC. I tried it from CC to UE4 and also from iClone with the same result.
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3dtester
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3dtester
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Unfortunately i have to say that it works for me. The eye lashes also have a solid base color and an opacity map like yours. i will try it with another character tomorrow.
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cinemyscope
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cinemyscope
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 239,
Visits: 608
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I can't thank you enough for taking the time. Thank you - truly!
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3dtester
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3dtester
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Ok, i also have some characters that have their eyelashes that way. Let me try it.
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cinemyscope
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cinemyscope
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 239,
Visits: 608
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I'm attaching a frame grab of the same model in iClone. Also note the difference in the hair. The textures seem to be the same. This character originated in Daz and I'm trying a workflow test before committing to buy the package. I've been trying so many different variations that I'm now careful with how many times I can export an FBX. iClone and CC are limited to 15 and I really hope to have a solution before buying. Once again Thank you for taking the time!
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3dtester
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3dtester
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Seems that the problem is located somewhere before you are importing to UE4. Since you said it happens with all characters. How does the material look in iClone? I mean, the solid color diffuse map and the inverted opacity map is just not what i would expect seeing there.
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cinemyscope
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cinemyscope
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 239,
Visits: 608
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The base color is a solid brown square. I'm attaching it. Thank you!!!
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3dtester
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3dtester
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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This looks like your opacity map is inverted. Could you show the base color map as well?
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cinemyscope
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cinemyscope
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 239,
Visits: 608
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Thank you so much for trying to help! I'm attaching the screen grab and a couple others. You can see that the ball the eyelashes are on casts a hard shadow in my instance whereas yours does not.Once again Thank you!! 
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3dtester
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3dtester
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Hi, welcome to the forum :) Can you please show the eyelash material? Click on the magnifier icon right next to it, then double-click the material in the browser to open it. Here is a screenshot of what it looks like for one of my characters. I've expanded the base color and opacity sections.  PS: i'm not an expert. I could only imagine where the problem lies, although i don't have a direct solution already...
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