Hi guys,
I have recently exported my character to unreal, and unfortunately, I'm coming across an issue regarding the shaders/textures. When I place the character in my map, it looks like this:
But inside Character Creator it looks fine:
Any idea what could be wrong? I'm exporting using the pipeline
Export FBX (Clothed Character), no LOD, export Mesh and embed textures. I'm also using the unreal plugin for auto setup and I have used the HQ shaders option.
Thanks for your help beforehand.