Hi all,
Hoping someone has an answer or quick fix for this issue.
Live Link works great for any character that comes with Iclone, but when I use my custom character the motion in Unreal is facing the opposite direction to in Iclone.
Animation still works on the hands, legs arms etc, its just the root seems to be reversed in Unreal.
You can see what I mean here:
I'm new to using animation with unreal so is there a quick fix to this, or have I just messed up some import options?
Many Thanks!
V