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What's New in iClone 7.72

Posted By Eric C (RL) 5 Years Ago
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Peter (RL)
Peter (RL)
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Hi Bassman

Please ensure you are logged into the Reallusion Hub using the same details you used to purchase iClone 7. If you are unsure, logout from the Hub and then login again using the correct login details.

Also, if you currently have iClone 7.1 installed, do try launching it and make sure you have signed into your account if prompted at launch.


                                                                

Peter
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www.reallusion.com


The Bassman
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I do not have iClone 7.22 update in my Hub even after refresh and also am unable to install two packs I just bought!  https://forum.reallusion.com/uploads/images/6a20ecee-dd0d-4968-a183-2e46.png
It doesn't work!
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Peter (RL)
Peter (RL)
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Hookflash (2/22/2020)
Any update on this issue?:

https://www.reallusion.com/FeedBackTracker/Issue/Reach-keys-are-not-baked-properly

Looks like it hasn't been fixed yet in 7.72, and I'm just wondering if a fix is going to be possible in the near future.


Hi Hookflash

In case you haven't seen it yet, we have replied to you (March 3rd) on the Feedback Tracker.


                                                                

Peter
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www.reallusion.com


Amper Sand
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Thanks, Peter! Great product - thanks and congratulations to RL team for it!

______________________________________________________________________________
Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12

Peter (RL)
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ampertox (3/1/2020)

I have a question, though: is there a maximum limit of polygons iClone can handle?


iClone does not set limits on the number of objects (or faces) that can be added to a project as every users computer will be different, however, project sizes are not infinite.

It is important to ensure that your projects remain at a manageable level to avoid stability issues.

It is always advised when working with iClone to save your projects at regular intervals and always to a new file each time. This way, should a project become unstable or corrupt in some way, you will always have a working version of the project available to drop back to.

The simplest solution if the size or complexity of the project becomes a problem is to try to break the project into two or more smaller projects. It is much better to have a few smaller projects than to try and have one large project that may become slow to respond to commands and in extreme cases can become corrupt.


                                                                

Peter
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www.reallusion.com


Amper Sand
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A quick, positive feedback: just updated iClone and CC3 to 7.72 and 3.22 respectively and everything went smooth, no issues at all.
I have a question, though: is there a maximum limit of polygons iClone can handle?
My current project is using ~1.940.000 polygons, ~2.1/6.1 GB video memory, high-realtime preview rendering is at ~20fps and the iClone is performing extremely well from my point of view for the available hardware resources. But I'm interested to know when should I start to worry about such limit (ie, splitting in sub-projects, reducing poligon counts, LOD and so on) 

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Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12

Eric C (RL)
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Hello kmitchell12catblackstudios,

Check the video at 5:50", that's where we mentioned custom contents.
Hope that part answers your question. ;)

kmitchell.12catblackstudio...
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Eric C (RL) (2/27/2020)
Hello wildstar,

We are introducing the Smart Gallery plugin to help you manage your asset in a comprehensive way.
Hope this update will bring efficiency and help you deliver more videos in the future.
(Webpage) https://www.reallusion.com/smartgallery/

We have also prepared a step-by-step tutorial for you, please check. 




Can this be used to Organize my custom content that I created or is it just for store items?

Eric C (RL)
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Hello wildstar,

We are introducing the Smart Gallery plugin to help you manage your asset in a comprehensive way.
Hope this update will bring efficiency and help you deliver more videos in the future.
(Webpage) https://www.reallusion.com/smartgallery/

We have also prepared a step-by-step tutorial for you, please check. 

Hookflash
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Peter (RL) (2/24/2020)
Hookflash (2/22/2020)
Any update on this issue?:

https://www.reallusion.com/FeedBackTracker/Issue/Reach-keys-are-not-baked-properly

Looks like it hasn't been fixed yet in 7.72, and I'm just wondering if a fix is going to be possible in the near future.


I'll check to see what the latest is on this issue and update again when I know more. :)


Thanks Peter! I'm really hoping to get an answer before the 3dxchange 60% off Flash Sale ends, as that bug is the one thing holding me back (I'm planning to use 3dxchange to export BVH motions to Daz, so precise baking of reach constraints will be a necessity).

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