I'm trying to work out a good efficient workflow to rapidly record and iterate takes.
For this, I set up mocap and face tracking with iClone and use LiveLink to animate the characters in UE4.
I press record in the sequencer and record in iClone, then act out the scene.
Now that the recording is done, I use iClone to refine the mouth's animation based on the audio waveform.
I don't know how to efficiently get the new and improved mouth animation instead of the existing recorded sequence in UE4...
Is there a way to export animations and sound in a timecoded manner to automate this sequencer synchronizing process?
Kind regards and thanks in advance,
4 Months Ago by