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How to sync iClone audio and facial animation with UE4 sequencer when using LiveLink?

Posted By wouter.weynants 4 Years Ago
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How to sync iClone audio and facial animation with UE4 sequencer when...

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wouter.weynants
wouter.weynants
Posted 4 Years Ago
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Last Active: 4 Years Ago
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Hi!

I'm trying to work out a good efficient workflow to rapidly record and iterate takes.
For this, I set up mocap and face tracking with iClone and use LiveLink to animate the characters in UE4.
I press record in the sequencer and record in iClone, then act out the scene.
Now that the recording is done, I use iClone to refine the mouth's animation based on the audio waveform.
I don't know how to efficiently get the new and improved mouth animation instead of the existing recorded sequence in UE4...
Is there a way to export animations and sound in a timecoded manner to automate this sequencer synchronizing process?

Kind regards and thanks in advance,
Wouter
Edited
4 Years Ago by wouter.weynants
Bassline303
Bassline303
Posted 4 Years Ago
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Hi Wouter ,

you have 2 possibilities.
1. Do a new recording with the new facials via live-link.
2. Export your new animation with Unreal settings and import it to the same folder where your character stays in.
  When the import settings appear , untick mesh and select the skeleton of your character.

Watch this Video , here I did what I have written above (2) :





Edited
4 Years Ago by Bassline303



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