By wouter.weynants - 4 Years Ago
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Hi!
I'm trying to work out a good efficient workflow to rapidly record and iterate takes. For this, I set up mocap and face tracking with iClone and use LiveLink to animate the characters in UE4. I press record in the sequencer and record in iClone, then act out the scene. Now that the recording is done, I use iClone to refine the mouth's animation based on the audio waveform. I don't know how to efficiently get the new and improved mouth animation instead of the existing recorded sequence in UE4... Is there a way to export animations and sound in a timecoded manner to automate this sequencer synchronizing process?
Kind regards and thanks in advance, Wouter
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By Bassline303 - 4 Years Ago
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Hi Wouter ,
you have 2 possibilities. 1. Do a new recording with the new facials via live-link. 2. Export your new animation with Unreal settings and import it to the same folder where your character stays in. When the import settings appear , untick mesh and select the skeleton of your character.
Watch this Video , here I did what I have written above (2) :
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