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Digital Human shader from iclone to unreal?

Posted By zeek1 3 Months Ago
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zeek1
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Is there a way for digital human shader settings to transfer to unreal through livelink without having to do all the settings again in unreal? Sad to say but characters in iclone with digital shader looks better than they do when they transfer to unreal at least for me it is. And also how to transfer props (i.e; cars) through livelink like in the sample video on the page. Help please.

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I can't help you with the shader, but any prop can be attached as an accessory to a character and thus exported. I assume in Unreal you can detach an accessory and then have the prop.


https://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttps://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


zeek1
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Thanks
Eric C (RL)
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zeek1 (2/4/2020)
Is there a way for digital human shader settings to transfer to unreal through livelink without having to do all the settings again in unreal? Sad to say but characters in iclone with digital shader looks better than they do when they transfer to unreal at least for me it is. And also how to transfer props (i.e; cars) through livelink like in the sample video on the page. Help please.


Hello Zeek,

Thanks for your feedback. And in the next update we will include the digital human shader settings to unreal live link. 
So stay tuned for our news!





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