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gicag14102
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gicag14102
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 49,
Visits: 2.1K
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vidi (3/27/2021)Easy tip if you have Zbrush , maybe Blender has similar tools, I don't know. Import the Default open Eyes Mesh in Zbrush, store this additional in the Morph panel. Use Symmetry and close both Eyes with the sculpting tools. Use the ZMorph brush to open the eyes separately (Morph back) With this method you get exactly R and L Close Eyes in no time Can you show in video tuts? How to fix it.
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Necka
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 62,
Visits: 407
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vidi (3/27/2021)
I spent 3 hours in Blender fixing the 3 main morphs (Blink / Blink_L / Blink_R) and of course not a single eye look the same once morphed now,
Easy tip if you have Zbrush , maybe Blender has similar tools, I don't know. Import the Default open Eyes Mesh in Zbrush, store this additional in the Morph panel. Use Symmetry and close both Eyes with the sculpting tools. Use the ZMorph brush to open the eyes separately (Morph back) With this method you get exactly R and L Close Eyes in no time Easy tip if you are paying a Zbrush subscription and actually know how to use Zbrush :) Don't take it badly, I know you're trying to help and I'm sure this process is extremely easy for someone who can handle zbrush... but yeah in the case here we would just like a really easy solution that doesn't involve a thousand (expensive) external tools. A Video tutorial with Daz/CC even 3DXchange could be nice. Worst case with Blender (as it is free)
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vidi
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Group: Forum Members
Last Active: Last Year
Posts: 10.8K,
Visits: 40.2K
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I spent 3 hours in Blender fixing the 3 main morphs (Blink / Blink_L / Blink_R) and of course not a single eye look the same once morphed now,
Easy tip if you have Zbrush , maybe Blender has similar tools, I don't know. Import the Default open Eyes Mesh in Zbrush, store this additional in the Morph panel. Use Symmetry and close both Eyes with the sculpting tools. Use the ZMorph brush to open the eyes separately (Morph back) With this method you get exactly R and L Close Eyes in no time
------------------------------------------------------------------- liebe Grüße vidi
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TonyDPrime
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TonyDPrime
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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Necka
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 62,
Visits: 407
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Hookflash (6/19/2020) Yeah, it's pretty disappointing that these sorts of bugs often seem to go unresolved by RL. I think, as others have stated elsewhere, they've bitten off more than they can chew with all of their side projects (Headshot, Unreal Live Link, etc.), and certain core features, such as Transformer, are being neglected.That's the exact same problem I have with Unity and their dev process... too many projects and core things/bugs aren't taken care off and too many new features are dropped in "beta" at the same time. I'm new into the RL world and I'm really happy with most of it, but those Eyelashes issues are really annoying. I spent 3 hours in Blender fixing the 3 main morphs (Blink / Blink_L / Blink_R) and of course not a single eye look the same once morphed now, it's ok-ish for the style I go with (not realistic) but the time wasted is huge. Pretty sure a Blender expert would fix that in 15mn max. Now considering I'll have to do this for any Daz character is a bit depressing to imagine.
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Hookflash
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Hookflash
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 2.3K
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Yeah, it's pretty disappointing that these sorts of bugs often seem to go unresolved by RL. I think, as others have stated elsewhere, they've bitten off more than they can chew with all of their side projects (Headshot, Unreal Live Link, etc.), and certain core features, such as Transformer, are being neglected.
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Necka
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 62,
Visits: 407
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Quick update: Issue is the same with eyes size morph slider set to the minimum in Daz
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Necka
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 62,
Visits: 407
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I can try with the smaller eyes in Daz but I doubt it will help, I think it's because of the shape or something I am not sure. I just hoped that Transformer could take care of the Eyelashes in a better way as it seem to be some sort of weight painting issue (not sure how it works of course) Here is the original model (character is from Toon Generation G8F from 3DU ( https://www.daz3d.com/toon-generations-essentials-for-genesis-8-females) Eyelashes are Genesis 8 Female original mesh   Once imported in CC3.22 and simply set the eyes to blink, sure it doesn't close entirely (can be fixed through 3DX) but you can already see the main issue:   And just for testing of course I tried to apply the "Correct EyeBlink" from the modify menu:  So I don't know why it deforms so badly, I tried to fix it in Blender with my poor skills. While the eye lids are super simple to fix, the Eyelashes is another monster that I can't manage to fix in a simple way... I never tested before version 3.22 as I own Character Creator for a month only. I tested with FBX version 11 and 12 as well
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StyleMarshal
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StyleMarshal
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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right , he wrote about it , oops Did you try to import from daz with smaller eyes and enlarge the eyes in CC ? You can enlarge or form the eyes and click the bake button , then enlarge it more ...
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Necka
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 62,
Visits: 407
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Bassline303 (6/18/2020) In CC3 is an Eye Blink Correction especially for this problem. Modify/Correct EyeblinkNo, it's making the issue worse actually, as also stated by the original poster here
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