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Exposure With False Colors

Posted By GOETZIWOOD STUDIOS 6 Years Ago
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GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 6 Years Ago
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nealtucker (12/12/2019)
Again great info, I would love you to do a video walkthrough of how you use the false-color LUT and the decisions you make along the way?
Cheers
Neal

I would love to too but.. my spoken english is awful and I believe that would be a terrible experience for the audience ^^
Perhaps I'll try that in french at some point but then I'd have to take the time to add sub-titles.
For little hints, tips and tricks its too time consuming for me but may be the day I'll have something completed (a short movie or something) then I could probably take the time to create some kind of making of / course with a series of videos.

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nealtucker
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Again great info, I would love you to do a video walkthrough of how you use the false-color LUT and the decisions you make along the way?
Cheers
Neal

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GOETZIWOOD STUDIOS
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The same method in lighting and exposure can be applied with very different lighting conditions.
In, the previous example, there were a lot of practical lights, one key light but no sun.

Here is another example with only one sun and one practical light:
https://forum.reallusion.com/uploads/images/8be2a31d-cb2e-460b-b41d-1bfe.png

https://forum.reallusion.com/uploads/images/dbc91f15-3080-411f-983a-fca7.png

The method still works pretty well, at least to me.

The "magic feature" I use and I like a lot is to play with the IBL lighting (with a Low Dynamic Range Images, not HDRI) to control the overall ambiance of the scene, especially in the low key areas.
Here are the same renderings but with IBL deactivated:
https://forum.reallusion.com/uploads/images/2d6f4354-f55e-47b7-a25d-f231.png

https://forum.reallusion.com/uploads/images/41862c55-eece-4336-8875-1ec5.png

Very different, right ?
It feels less "sunny", despite the sun being quite strong. I could boost the sun light or GI power, but by doing so I would quickly burn the highlights, and I would not get that blueish color in the low key and shadows we are use to with sunny days.
By "cheating" and using the IBL light, I can control exactly the amount of ambiance I want in the low key and shadow areas without burning the highlights (at least not as quickly as by boosting the main sun light or the GI power). Yet it works perfectly with Ambient Occlusion.

This is actually an old VFX industry trick from the early 2000 when Ambient Occlusion was just invented by ILM, and before pathtracers could be even used in production (to slow). It has been used on numerous blockbusters (Pearl Harbor, Jurassic Park, ..).
They also used HDRI images but for reflections, in combinaison with "Reflection Occlusion" which is a variant of the Ambient Occlusion. Unfortunately, iClone does not allow the use of several IBL "lights" (for different channels like diffuse/reflection) nor has the "Reflection Occlusion" feature.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

GOETZIWOOD STUDIOS
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@nealtucker
You're welcome. I'm glad you find it useful.

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guy rabiller | GOETZIWOOD STUDIOS
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Hi and thanks for sharing this information, I've been playing around with your False Color LUT and it certainly seems to improve things or at least make it clearer as to what is under and overexposed and help keep detail in the shadow and highlight areas.
Like you mentioned in another video you can add a desaturation LUT before the False LUT to tame things a bit, 
I tried your False LUT to get a scene exposed correctly using this and then experimented with different Film LUTs to get a different feel to the Video/scene animation which seems to work well.
So thanks a lot.
N.    
 

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GOETZIWOOD STUDIOS
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To properly conclude this topic, I wanted to do a "proper" version of my illustration shot by using all the latest v7.7 features, so I've redone the lighting from scratch.
Mainly I used shaped lights and the "Inverse Squared Decay" option (physically correct, natural decay) on all lights.
I've also used all the anti-flicker switches (Shadow, GI) and avoided HDRI aliasing by using a LDR image instead of a HDR image as IBL light (that I only use for "ambient lighting").
Last but not least, previously the scene was only lit from "practical lights". So I've added a final touch that any DP would probably have done, I added a blueish RIM light on the right of the Character.
And I've rendered the all sequence as images sequence in 4K (for 2K production) to have extra antialiasing on top of the iClone 3x3 supersampling.

Here is the result:


I'm very happy with the result, it is quite different from the previous one but imho much more natural while having similar "softness". (I bet some of you will prefer the previous one, probably because it is a bit warmer but I could fix that with color grading, the important thing here is the lighting "behavior").

This comforts me with the idea that I can approach what a pathtracer could give me with a fraction of the rendering time with the native iClone rendering. It is not perfect and still misses features, but we can definitely produce decent images with it. 
The thing is, in this scene, the set is from an old Stonemason (from DAZ3D) set which has barely PBR materials. I had to cheat here and there to make some material more PBRish but this is definitely not a true PBR set. 
And that's why the result is not as photorealistic as it could be.

And this is interesting because it shows one thing (which is my all point with this "PBRish/Plausible Realistic" kind of rendering idea):
While both contribute in each aspect:
1) Lighting and Exposure define the "cinematic look".
2) The PBR materials define the "photorealistic look".

To better illustrate this, check these two images, one being a screenshot from the movie "Aliens" (1986).
I've color graded mine to match the color grading of this Aliens scene:
https://forum.reallusion.com/uploads/images/26fcd102-c91c-4a77-899c-a850.png

The "Aliens" screenshot is definitely more photorealistic, for obvious reasons, but in terms of cinematic look, we feel definitely "at home" with my image.
Same "softness", "punchyness", "highlightness", you name it, even the skintone, albeit mine should be a little bit warmer, a bit more reddish but this can be easily addressed.

If you don't pay much attention at first you could definitely think both images are part of the same movie.

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guy rabiller | GOETZIWOOD STUDIOS
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sonic7
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Yes Guy, the Vimeo version definately looks better - the file size of the 1080p download was 5,703 KB - so there's more detail retained.



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
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GOETZIWOOD STUDIOS
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I sent the last video to Vimeo and the quality is definitely better.
It is not that obvious at first but the textures are definitely more detailed especially when the camera does not move.




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guy rabiller | GOETZIWOOD STUDIOS
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sonic7 (12/7/2019)

Lol - yes 1/50 the size !!! 
But even so, that last one does look quite nice ....

I should probably use Vimeo for things like that :)
Thanks!

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sonic7
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Lol - yes 1/50 the size !!! 
But even so, that last one does look quite nice ....

--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1


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