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How to know the scale or the measure of the objects in the projects

Posted By edycrp 5 Years Ago
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How to know the scale or the measure of the objects in the projects

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edycrp
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edycrp
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Hello everyone. I wanted to ask something about the measures that iclone uses.
In Unreal Engine one can know the measurements of each object that is in the project. Whether in feet, inches, meters, kilometers, etc, but here in IClone I don't know where those measurements are.
Let's say I create a primitive and it is a cube and I want to know how much it measures in meters or inches or whatever it is in measurements, so that if I want to make another cube of the same size, but I don't want to copy and paste , you can recreate the new cube with the same proportions. How can I know these measures in metric systems or what type of measurement system does iclone use to reference an object according to another object found in the project.
I appreciate the help you can give me in this case regarding this issue. Thank you...
PS: If there are errors in my words, excuse me for that, since I am speaking Spanish Latin and I use the google translator to translate what I post here, that although I know how to read and write in English, it is not as fluent as I am I would like to, so to make it faster I use the translator and then check it to be sure it is well written. THANK YOU!!!
raxel_67
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Lamento informarte que no hay una forma simple y sencilla de saber cuanto mide un objeto en iclone, lo cual francamente es una mierda, la unica forma es construyendo una regla primitiva usando el grid (rejilla) que esta subdividida en metros, cada cuadro de la rejilla mide 1m cuadrado. Es algo que es bastante necesario pero no lo han implementado
edycrp
edycrp
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Muchas gracias compañero, es por lo menos algo con que contar, pero la verdad que es una porquería eso de que las cosas no tienen una medida, pues asi uno no puede hacer objetos de manera correcta sino que todo es al calculo o al ojo.
Sabes que, voy a exponer eso en este foro, para ver si los ingenieros del sistema implementan un sistema de medida para el programa.
Gracias por la cooperación...
animagic
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The unit of measurement as you see for the position of an object is centimeters. The default grid size is 100, which is equivalent to 1 meter, but the grid size can be changed in Preference. 

As Raxel points out, dimensions of objects are not specified as numerical values, similar to what we have for position, so for now we have to use workarounds. 

If iClone were a modeling program, there would of course be more of a need. There is a Feedback Tracker were you can make feature requests, or perhaps this has already been requested in the past.


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5 Years Ago by animagic
Dragonskunk
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Is there that yellow figure to measure the average human from 3DX in iClone?
Often, I wish there were one so that I don't have to find an average human avatar to drag into a scene.
I guess I could just make one.

https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
animagic
animagic
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The info option in CC (Ctrl+F) shows the height of the character or any part that has been selected. So that's at least something.


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raxel_67
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Modelling or not measures would be very useful when putting sets together for example
edycrp
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Exactly, it makes no sense that this program does not have a system of measures to compare an object with respect to another. A very notable error which I do not understand because they have not sought to solve it.

Exacto, pues no tiene sentido que este programa no tenga sistema de medidas para poder comparar un objeto con respecto a otro. Un error muy notable el cual no entiendo porque no la han buscado solucionar.
animagic
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edycrp (11/7/2019)
Exactly, it makes no sense that this program does not have a system of measures to compare an object with respect to another. A very notable error which I do not understand because they have not sought to solve it.

Exacto, pues no tiene sentido que este programa no tenga sistema de medidas para poder comparar un objeto con respecto a otro. Un error muy notable el cual no entiendo porque no la han buscado solucionar.

I disagree that it is an error. It would be a useful feature, but over the years I haven't seen many requests for it (if any). It's up to you to enter a feature request. That is in general how things move along in iClone.

I have built many sets for my movies, and I make sure the various props are at the right scale. That isn't too hard to do.  After that combining the individual objects is not complicated.


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4413Media
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One thing that can be done is simply make a meter cube.

As previously mentioned, iclone's basic unit of measurement is the centimeter. 

Blender's default is also metric. The default cube for blender is 2 meter  x 2 meter  x 2 meter. Scale it by 50 percent and you can use it as a form of measurement as a basic measurement. Be sure to export as an fbx for 1 to 1 scale when you import to iclone. 




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