Hello everyone. I wanted to ask something about the measures that iclone uses.
In Unreal Engine one can know the measurements of each object that is in the project. Whether in feet, inches, meters, kilometers, etc, but here in IClone I don't know where those measurements are.
Let's say I create a primitive and it is a cube and I want to know how much it measures in meters or inches or whatever it is in measurements, so that if I want to make another cube of the same size, but I don't want to copy and paste , you can recreate the new cube with the same proportions. How can I know these measures in metric systems or what type of measurement system does iclone use to reference an object according to another object found in the project.
I appreciate the help you can give me in this case regarding this issue. Thank you...
PS: If there are errors in my words, excuse me for that, since I am speaking Spanish Latin and I use the google translator to translate what I post here, that although I know how to read and write in English, it is not as fluent as I am I would like to, so to make it faster I use the translator and then check it to be sure it is well written. THANK YOU!!!