English


Profile Picture

How can I change sprites during animation without losing connection with bone?

Posted By josercfree 6 Years Ago
You don't have permission to rate!

How can I change sprites during animation without losing connection...

Author
Message
josercfree
josercfree
Posted 6 Years Ago
View Quick Profile
Junior Member

Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)Junior Member (202 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 2, Visits: 19
Hi y'all,
I'm trying to mix some bone animation with 2d (sprite/framebyframe) animation.
But when I replace a sprite on a given frame, let's say the hip sprite of a character, the new sprite is disconnected from the bone, and it won't follow the distortions or rotations that the bone normally applies to the default hip sprite.
Am I missing something? Is this a bug? Or it simply not possible to make with cartoon animator?
I hope I can find some help here.

Cheers.

edit: as of my process -> I "Add New Sprite" on composer -> sprite editor. And under the timeline I replace the default sprite with the newly added sprite on a given keyframe.

edit 2: it seems the only one that gets distorted by the bone is the one with the top-left icon like in the picture below, even if it's not the default sprite.

vepop
vepop
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.0K, Visits: 9.9K
Switching sprites for the 'Hip' bone does not work.
It is normal.

76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9331d0a4-6a4b-4e86-9f88-963f.jpg
YouTube Tutorials Here
e1_scheer
e1_scheer
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 120, Visits: 1.1K
I can't get this to work on any bodypart !
Strange that the manual has an example of a hip sprite switch. Take a look for more info :

https://manual.reallusion.com/Cartoon_Animator_4/ENU/Pipeline/Content/Resources/ENU/08_Animation/Releasing_Sprite_Switches.htm?Highlight=release
vepop
vepop
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.0K, Visits: 9.9K
Check whether the bone is labelled as Upper Torso or Hip.
If it is a "Upper Torso" bone, check also if there is the bone "Hip" in the character.
If the latter is true, then create a new bone (Upper Torso) for the sprite change.
I believe this can work. 



76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9331d0a4-6a4b-4e86-9f88-963f.jpg
YouTube Tutorials Here



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!