Hi y'all,
I'm trying to mix some bone animation with 2d (sprite/framebyframe) animation.
But when I replace a sprite on a given frame, let's say the hip sprite of a character, the new sprite is disconnected from the bone, and it won't follow the distortions or rotations that the bone normally applies to the default hip sprite.
Am I missing something? Is this a bug? Or it simply not possible to make with cartoon animator?
I hope I can find some help here.
Cheers.
edit: as of my process -> I "Add New Sprite" on composer -> sprite editor. And under the timeline I replace the default sprite with the newly added sprite on a given keyframe.
edit 2: it seems the only one that gets distorted by the bone is the one with the top-left icon like in the picture below, even if it's not the default sprite.