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How can I change sprites during animation without losing connection with bone?

Posted By josercfree 6 Years Ago
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How can I change sprites during animation without losing connection...

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josercfree
josercfree
Posted 6 Years Ago
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Last Active: 5 Years Ago
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Hi y'all,
I'm trying to mix some bone animation with 2d (sprite/framebyframe) animation.
But when I replace a sprite on a given frame, let's say the hip sprite of a character, the new sprite is disconnected from the bone, and it won't follow the distortions or rotations that the bone normally applies to the default hip sprite.
Am I missing something? Is this a bug? Or it simply not possible to make with cartoon animator?
I hope I can find some help here.

Cheers.

edit: as of my process -> I "Add New Sprite" on composer -> sprite editor. And under the timeline I replace the default sprite with the newly added sprite on a given keyframe.

edit 2: it seems the only one that gets distorted by the bone is the one with the top-left icon like in the picture below, even if it's not the default sprite.





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