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By josercfree - 6 Years Ago
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Hi y'all, I'm trying to mix some bone animation with 2d (sprite/framebyframe) animation. But when I replace a sprite on a given frame, let's say the hip sprite of a character, the new sprite is disconnected from the bone, and it won't follow the distortions or rotations that the bone normally applies to the default hip sprite. Am I missing something? Is this a bug? Or it simply not possible to make with cartoon animator? I hope I can find some help here.
Cheers.
edit: as of my process -> I "Add New Sprite" on composer -> sprite editor. And under the timeline I replace the default sprite with the newly added sprite on a given keyframe.
edit 2: it seems the only one that gets distorted by the bone is the one with the top-left icon like in the picture below, even if it's not the default sprite.
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By vepop - 6 Years Ago
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Switching sprites for the 'Hip' bone does not work. It is normal.
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By e1_scheer - 5 Years Ago
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I can't get this to work on any bodypart ! Strange that the manual has an example of a hip sprite switch. Take a look for more info :
https://manual.reallusion.com/Cartoon_Animator_4/ENU/Pipeline/Content/Resources/ENU/08_Animation/Releasing_Sprite_Switches.htm?Highlight=release
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By vepop - 5 Years Ago
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Check whether the bone is labelled as Upper Torso or Hip. If it is a "Upper Torso" bone, check also if there is the bone "Hip" in the character. If the latter is true, then create a new bone (Upper Torso) for the sprite change. I believe this can work.
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