How can I change sprites during animation without losing connection with bone?


https://forum.reallusion.com/Topic422510.aspx
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By josercfree - 6 Years Ago
Hi y'all,
I'm trying to mix some bone animation with 2d (sprite/framebyframe) animation.
But when I replace a sprite on a given frame, let's say the hip sprite of a character, the new sprite is disconnected from the bone, and it won't follow the distortions or rotations that the bone normally applies to the default hip sprite.
Am I missing something? Is this a bug? Or it simply not possible to make with cartoon animator?
I hope I can find some help here.

Cheers.

edit: as of my process -> I "Add New Sprite" on composer -> sprite editor. And under the timeline I replace the default sprite with the newly added sprite on a given keyframe.

edit 2: it seems the only one that gets distorted by the bone is the one with the top-left icon like in the picture below, even if it's not the default sprite.

By vepop - 6 Years Ago
Switching sprites for the 'Hip' bone does not work.
It is normal.
By e1_scheer - 5 Years Ago
I can't get this to work on any bodypart !
Strange that the manual has an example of a hip sprite switch. Take a look for more info :

https://manual.reallusion.com/Cartoon_Animator_4/ENU/Pipeline/Content/Resources/ENU/08_Animation/Releasing_Sprite_Switches.htm?Highlight=release
By vepop - 5 Years Ago
Check whether the bone is labelled as Upper Torso or Hip.
If it is a "Upper Torso" bone, check also if there is the bone "Hip" in the character.
If the latter is true, then create a new bone (Upper Torso) for the sprite change.
I believe this can work.