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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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I made the effort to convert all the "Infiltrator Mocaps" to IClone , they are free on the Epic Page and "High Professional". Guess , you know where to put it , here is a link to download , 450MB (uncompressed) : https://www.dropbox.com/s/23h210izdzjfmvn/Infiltrator-IClone%20Mocaps.zip?dl=0Infiltrator Video :
Edited
4 Years Ago by
Bassline303
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Am7add9
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Am7add9
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 468,
Visits: 9.3K
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....
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Edited
4 Years Ago by
Am7add9
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 1.9K,
Visits: 17.3K
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Waouh thank you so much Bassline, You're so kind
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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@Bassline303, Thank you very much. Best regards rosuckmedia
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Am7add9
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Am7add9
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 468,
Visits: 9.3K
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......
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Edited
4 Years Ago by
Am7add9
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xteveabanto
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xteveabanto
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 21
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Hi! Can someone help me out with cloth phys in UE4? I'm trying to make a short film. I just started using live link and subsequently UE4. I have everything set up and animating in UE4 via iClone is a breeze. But I can't get the cloth physics to work? I understand you have to use UE4's built in physics. I painted the weight maps on there and all that. It seems to be working on the Skeletal Mesh. But not on the Blueprint? How do you guys link it to the final animation?
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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xteveabanto (2/23/2020) Hi! Can someone help me out with cloth phys in UE4? I'm trying to make a short film. I just started using live link and subsequently UE4. I have everything set up and animating in UE4 via iClone is a breeze. But I can't get the cloth physics to work? I understand you have to use UE4's built in physics. I painted the weight maps on there and all that. It seems to be working on the Skeletal Mesh. But not on the Blueprint? How do you guys link it to the final animation?I guess you forget to change your Character Animation Mode from " Use Animation Blueprint" to " Use Custom Mode " Today , I will start a series of Live-Link Tutorials : Watch the 2nd Video , there I have used Hair Physics.
Edited
4 Years Ago by
Bassline303
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Live-Link - 01 Your Character is already in UE4 and you want to give it some Animations via Live-Link :
Edited
4 Years Ago by
Bassline303
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Live-Link- 02 Insert Recorded Animation : I did a new recording and called it : 123_test
Edited
4 Years Ago by
Bassline303
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Live-Link - 03 Recording Cam + CC3 Character , looks a little bit jiggly because of the Screen Recording App and 4 Apps open in the background. When you record your animations with the "Sequence Recorder" put Iclone Screen to "Minimal" and close all Apps in the background. Also record with 60fps. I don't like this way ... with the double cam and Character , there is another way , will show you next....
Edited
4 Years Ago by
Bassline303
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