|
Author
|
Message
|
|
nildoessa
|
nildoessa
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 269,
Visits: 1.8K
|
Crap! :( I wonder what the work around would be :( Pocket etc give that extra juicy details :( Nildo
|
|
|
|
|
vadim+2
|
vadim+2
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 60,
Visits: 1.5K
|
nildoe (3/16/2022)
Thats great to know... BUT pockets would be a different beast i think.. because they need to deform/fold WITH the main cloth no? Oh and BTW.. thanks Bassline and Garry_Seven_of_one for pitching in on my issue regarding eyelashes... I was able to find my issue... for some reason I had 2 Post process volumes and one of them was causing this.. dunno.. delete it and it SEEMED to have fixed it :P:P Nildo Tested pockets, it does not work well :(  Also, I have this hood that is made from two garments - inner and outer sides, it does not work well either.
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
|
|
|
|
|
nildoessa
|
nildoessa
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 269,
Visits: 1.8K
|
Thats great to know... BUT pockets would be a different beast i think.. because they need to deform/fold WITH the main cloth no? Oh and BTW.. thanks Bassline and Garry_Seven_of_one for pitching in on my issue regarding eyelashes... I was able to find my issue... for some reason I had 2 Post process volumes and one of them was causing this.. dunno.. delete it and it SEEMED to have fixed it :P:P Nildo
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
nildoe (3/13/2022) please when you can... do try pockets :(..
I have exchanging emails with developer.. and he says we should delete or simplify pockets I think draper attachment works jsut for things like buttons etc :(
Nildo
Attachment works very well with Draper , everything you see is draper (cloth props) It binds it to the cloth , no bones needed
|
|
|
|
|
Garry_Seven_of_one
|
Garry_Seven_of_one
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
|
nildoe (3/15/2022) sadly correct eyeblinks is also done.. so thats not it.. thanks I will keep trying... so weird! :(
Hi, Ive has this before with eyeblink on characters with larger eyes. Even if you use the 'fix eye bink option' it appears to work, the problem is it's linear and doesn't take into account the curvature of the eyeball. The only way I've been able to fix it is either, using CC and pulling the eyelid mesh out with eyes closed using modify mesh, but the only true way to correct it is to have a separate blend shape made in ZBrush or Maya or whatever and replace the eyeblink via 3dExchange ( although his will become redundant in CC4). If the eye is really big then I have had to create an intermediate blend shape morph using Maya that fires halfway through the eye blink to give curvature to the shape animation. Either that or move the eyeball back a fraction inside the eye cavity and adjust the shape around the eye in Character creator.
Garry, Clearstream, Seven_of_one
 My Pinterests
|
|
|
|
|
nildoessa
|
nildoessa
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 269,
Visits: 1.8K
|
sadly correct eyeblinks is also done.. so thats not it.. thanks I will keep trying... so weird! :(
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
nildoe (3/15/2022) yes the issues is in the eye lash mesh only :(...
bounds scale does what please?
Nildo
Bounds scale is used for frustum culling , sometimes it makes stress and lets objects or parts of objects disappear. Especially when using displacement maps. I have no idea what's going on with your lashes...never have seen it before. Maybe try to modify/correct eye blink in CC3 and reimport.
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
haha thx Rob The Robert ...why are you wiggling around ? Do you have to go to the toilet?
:D
|
|
|
|
|
nildoessa
|
nildoessa
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 269,
Visits: 1.8K
|
yes the issues is in the eye lash mesh only :(...
bounds scale does what please?
Nildo
|
|
|
|
|
rosuckmedia
|
rosuckmedia
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
|
Hi Bassline congratulations Greeting Robert 
|
|
|
|