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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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nildoessa
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Crap! :(
I wonder what the work around would be :(
Pocket etc give that extra juicy details :(
Nildo
vadim+2
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nildoe (3/16/2022)
Thats great to know...
BUT pockets would be a different beast i think.. because they need to deform/fold WITH the main cloth no?

Oh and BTW.. thanks Bassline and Garry_Seven_of_one  for pitching in on my issue regarding eyelashes... I was able to find my issue... for some reason I had 2 Post process volumes and one of them was causing this.. dunno.. delete it and it SEEMED to have fixed it :P:P

Nildo

Tested pockets, it does not work well :(

Also, I have this hood that is made from two garments - inner and outer sides, it does not work well either.




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Vadim Karpenko, Unreal Engine 4 developer.
nildoessa
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Thats great to know...
BUT pockets would be a different beast i think.. because they need to deform/fold WITH the main cloth no?

Oh and BTW.. thanks Bassline and Garry_Seven_of_one  for pitching in on my issue regarding eyelashes... I was able to find my issue... for some reason I had 2 Post process volumes and one of them was causing this.. dunno.. delete it and it SEEMED to have fixed it :P:P

Nildo
StyleMarshal
StyleMarshal
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nildoe (3/13/2022)
please when you can... do try pockets :(..

I have exchanging emails with developer.. and he says we should delete or simplify pockets
I think draper attachment works jsut for things like buttons etc :(

Nildo


Attachment works very well with Draper , everything you see is draper (cloth props) 
It binds it to the cloth , no bones needed

https://forum.reallusion.com/uploads/images/0b65d478-fc0c-43cf-869d-1ac3.gif
Garry_Seven_of_one
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nildoe (3/15/2022)
sadly correct eyeblinks is also done..
so thats not it.. thanks I will keep trying... so weird! :(


Hi,

Ive has this before with eyeblink on characters with larger eyes. Even if you use the 'fix eye bink option' it appears to work, the problem is it's linear and doesn't take into account the curvature of the eyeball. The only way I've been able to fix it is either, using CC and pulling the eyelid mesh out with eyes closed using modify mesh, but the only true way to correct it is to have a separate blend shape made in ZBrush or Maya or whatever and replace the eyeblink via 3dExchange ( although his will become redundant in CC4). If the eye is really big then I have had to create an intermediate blend shape morph using Maya that fires halfway through the eye blink to give curvature to the shape animation. Either that or move the eyeball back a fraction inside the eye cavity and adjust the shape around the eye in Character creator.



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nildoessa
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sadly correct eyeblinks is also done..
so thats not it.. thanks I will keep trying... so weird! :(
StyleMarshal
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nildoe (3/15/2022)
yes the issues is in the eye lash mesh only :(...

bounds scale does what please?

Nildo


Bounds scale is used for frustum culling , sometimes it makes stress and lets objects or parts of objects disappear.
Especially when using displacement maps.
I have no idea what's going on with your lashes...never have seen it before.  Maybe try to modify/correct eye blink in CC3 and reimport.
StyleMarshal
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haha  thx Rob The Robert ...why are you wiggling around ?  Do you have to go to the toilet? 

:D
nildoessa
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yes the issues is in the eye lash mesh only :(...

bounds scale does what please?

Nildo
rosuckmedia
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Hi Bassline
congratulations

Greeting Robert

https://forum.reallusion.com/uploads/images/b251a6fc-53df-4b8e-94d4-d0ee.png

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