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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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StyleMarshal
StyleMarshal
Posted 5 Years Ago
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When you import a CC3 or Iclone Character ,  import always with HQ Shaders , you can change afterwards very easily to RL_Standart or LW.
here :
https://forum.reallusion.com/uploads/images/443eed5f-1a47-473f-b4f1-0a35.jpg
StyleMarshal
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TonyDPrime (2/18/2020)
I forget this all the time - why does sometimes only the option for the standard shader appear in Auto-Setup with the LQ and HQ shader grayed out....

UPDATE:
Per RL, this happens if you do not place a copy of the (1) Content and (2) Plugins from Auto-Setup into the project folder prior to import of the FBX.

But I think Unreal is a bit temperamental with this too. I can't confirm with testing, but it feels like: 
a- UE4 likes it better it you apply the Auto-Setup folders while UE4 is closed 
b - Process appears to work better if I have not closed out those annoying UE4 messages about Updating the Project or New Plugins are Available.  I leave these open until after the import finishes.

And then it gives that pop-up option box for the "Data Table"...we can just X that out, right?


Yes , I know what you mean.
Sometimes I import a CC or IC Character and all comes in white , the only solution for me was to paste again the "CCShader Folder" into the Content Project Folder.

rosuckmedia
rosuckmedia
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Hello Bassline 303
Thank you for your animation export tutorial.
Question: I have such a small render preview, what can I do ??
Kind Regards rosuckmedia :):)
https://forum.reallusion.com/uploads/images/141b10a0-ea04-41cb-b339-7509.png

StyleMarshal
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I have no Idea , how to change the size manually.
It depends on the resolution size you are outputting. 720/1080/4k/5k
On 4k Monitors it is smaller.
TonyDPrime
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@rosuckmedia - Ich habe das auch gesehen, ich denke, es zeigt eine Vorschau eines Stücks mit der tatsächlich gerenderten Auflösung oder so, anstatt es aus Gründen der Vorschau zu verkleinern. Wenn ich finde, dass es in den Einstellungen eine Möglichkeit gibt, die Anzeigegröße anzupassen, werde ich sie veröffentlichen. Es ist jedoch fast so, als müssten Sie die Größe der gerenderten Auflösung ändern, um eine Vorschau dieser Größe zu erhalten.

Was Deutsch betrifft, wissen Sie, Sie haben die Frage gestellt, ich werde sie in der für Sie einfachen Sprache beantworten. Es gibt keinen Grund, Sie als Fragesteller dazu zu bringen, es zurück zu übersetzen, um es jemand anderem zu erleichtern. Weißt du, ich habe gesehen, wie RL ein paar Videos auf Deutsch gepostet hat. Nein, wenn andere technische Fragen haben, können sie diese stellen. In diesem Fall, ich bin ein Berliner.
StyleMarshal
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hahaha :D:D:D:D
You sound like an Englishman in New York ;-)
rosuckmedia
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@ Bassline 303,
Thank you very much, I don't have a 4K monitor.

@TonyDPrime,
Thank you very much, I really appreciate it.

Kind regards rosuckmedia:):)

StyleMarshal
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Export Camera & Character Animation from IClone to UE4 without " Live-Link ".

Maybe you have a Super-Trouper IClone Scene with a perfect Camera Animation with Head follows Cam a.s.o , like mine ;-) and you want it in UE4 , watch this : (no Live-Link)



I forget to mention , that this technic only works when your character is on location x=0 , y=0 , z=0, because we can only import animations but not locations.
When your Character is for example on a mountain 50 meter over the sea , you have to paste this by hand in the transform/location menu , for both , Character and Cam.
You can also look in IClone for X/Y/Z coordinates of the Character.
The easiest way is to group the Character/Characters and the associated cam then you can move your Character where you want and the cam follows automatically.

I will make a Tutorial for that !

That is why Live-Link is better !

rosuckmedia
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Hello Bassline303,
This is super cool, I'll try it out tomorrow.
Thank you very much:):)
Kind regards rosuckmedia:):)
Am7add9
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