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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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Am7add9
Am7add9
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TonyDPrime
TonyDPrime
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I forget this all the time - why does sometimes only the option for the standard shader appear in Auto-Setup with the LQ and HQ shader grayed out....

UPDATE:
Per RL, this happens if you do not place a copy of the (1) Content and (2) Plugins from Auto-Setup into the project folder prior to import of the FBX.

But I think Unreal is a bit temperamental with this too. I can't confirm with testing, but it feels like: 
a- UE4 likes it better it you apply the Auto-Setup folders while UE4 is closed 
b - Process appears to work better if I have not closed out those annoying UE4 messages about Updating the Project or New Plugins are Available.  I leave these open until after the import finishes.

And then it gives that pop-up option box for the "Data Table"...we can just X that out, right?
TonyDPrime
TonyDPrime
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Dies ist einer -
Wenn Sie den Shader-Stil (Standard, LQ, HQ) ändern möchten, passen Sie dazu das übergeordnete Element im Material an.
Rosuckmedia, das wird definitiv dazu führen, dass die Dinge besser aussehen. Überprüfen Sie Ihre Augen und stellen Sie sicher, dass der Elternteil "RL_Eye_Refractive" (der mit "Refractive") und der "RL_HQSkin" (einer mit HQ) ist.
Es ändert die Menüpunkte zum Anpassen des Materials.

Da es derzeit einen von Miranda (RL) und dem Entwicklerteam bestätigten Fehler gibt, werden beim Importieren der FBX mit dem unwirklichen Skelett standardmäßig alle Material-Eltern auf RL Standard eingestellt, im Gegensatz zu den HQ-Eltern (RL_Refractive "und" HQ Skin ". Die Augen sehen beim RL Standard sehr flach aus, ähneln jedoch eher dem Digital Human Shader mit dem RL EyeRefractive. Ich habe die Irisfarbe geändert und festgestellt, dass der Menüpunkt nicht vorhanden war und ich war wie WTF ... und dann sehe ich, dass es nicht refraktiv war, sondern Standard. Also, probieren Sie es auf jeden Fall aus!

https://forum.reallusion.com/uploads/images/023abb8b-36d3-4833-ac08-9f2b.jpg


https://forum.reallusion.com/uploads/images/fd5d3e6c-e3bd-4fef-87bf-7500.jpg
TonyDPrime
TonyDPrime
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Rosuckmedia, noch eine - wenn Sie RL_HQSkin für den Kopf zuweisen, aktivieren Sie dieses Kontrollkästchen
https://forum.reallusion.com/uploads/images/1f64027a-da9f-4a06-85d4-bed1.jpg

es entsperrt / fügt alle für das Gesicht spezifischen Rauheitszonen hinzu (Nase, Wangen etc...)
animagic
animagic
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Can we keep the discussion in English, please? It's hard enough to get my head around Unreal...:unsure:


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

TonyDPrime
TonyDPrime
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animagic (2/19/2020)
Can we keep the discussion in English, please? It's hard enough to get my head around Unreal...:unsure:


Ani, anything you are having a tough time with specifically?   
wendyluvscatz
wendyluvscatz
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if you are on Chrome, rightclick choose translate 
will get a popup translate to English
(I hope this is not too offtopic for this thread)
I use UE4 a lot too but am an iC6 user and have a few different quirky workflows such as using bone mapping in expression editor




rosuckmedia
rosuckmedia
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Hello TonyDPrime
Thanks for the information, I'll try it out.
Thanks for your German text, I know my English is not very good,
I always translate everything, so thanks again
Many greetings rosuckmedia :):):)
rosuckmedia
rosuckmedia
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Hello TonyDPrime
All settings from your screenshot, are identical with my settings.
Kind regards rosuckmedia:)
StyleMarshal
StyleMarshal
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Hey folks , yes we stay in English.
@Animagic , nice that you are following :-)  I know you are an Unreal Starter , if you have any questions or need a special Tutorial , I will try my best :-)

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