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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (6/1/2021)
I have tested the new Groom Hair UE Store. I am quite enthusiastic. Greetings Robert.
Very cool , Rob .... the long hair physics looks great ! π
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi Boss,ππ I find all the hair very good. Have not shown all.. But you're right the long hair is cool.π Greetings Robert
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Woow, Rob, take care, you have not to overtake the boss, respect mate, respect :D:D:D
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Thx Charly, Hahaha,πππ It will take another 10 years until I get to him. Boss remains boss. Tony will overtake us all.π I am only a little deputy sheriff π Greetings Robert.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (6/1/2021)
Tony will overtake us all.π
Yes , I also think so , Tony is the secret developer , he is doing things , I have no idea how he is doing it :D
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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agundlak
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agundlak
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 10,
Visits: 511
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Questions to the Metahuman CC3 Masters: I'm trying to add a MH Groom to a CC3 character. I'm able to do this within a Character Blueprint "Add Component". If I only do that the Groom will float in the head during animation. With other Grooms I would add a Socket to the head bone and use that socket within the blueprint groom component. This works perfectly for other Grooms than the MH ones. Here some visual, if my words don't make any sense. Groom shows in the Blueprint (please ignore the wrong alignment):  After selecting the headHairSocket as the Parent Socket, the Groom magically disappears:  Any ideas what I'm doing wrong here? Thank you so much for your help!
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Can you show me a picture of the grooms pivot ? Oh I guess I see it ... You have to realign the pivot of the groom because of the non MH body. Pivot has to be 0 on X and Y and watch the rotation. Alt - Middle click to transfom then right click on the groom and Pivot / Set as Pivot offset  Or , try to add the groom in the world outliner , put the groom over the CC3 Character and choose "Head Bone". Is the groom from the Quixel library? Works for me with animation when I attach the groom to the head bone in the world outliner. (MH Groom on CC3)
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agundlak
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agundlak
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 10,
Visits: 511
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Yes, the Pivot was way off!! I had to zoom out a lot, it was just far off screen. That fixed it. Thank you! And yes, the groom came via Quixel bridge. She has now beautiful MH hair:
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Cool ! looks great :)
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