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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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charly Rama
charly Rama
Posted 4 Years Ago
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I've already  done it 
I followed all the tuto but...
https://forum.reallusion.com/uploads/images/379f2716-e101-45f0-927a-5767.jpg



     


rosuckmedia
rosuckmedia
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charly Rama (6/1/2021)
Thank you Rob. Now, I imported the animation without any error message but the animation won't play :doze:

https://forum.reallusion.com/uploads/images/bdeefafd-9ea9-45b9-a34e-dab3.jpg

I think the problem is 
https://forum.reallusion.com/uploads/images/ecc414b1-480d-4c42-92f2-9704.jpg

The mh std pose doesn't appear even if I copied all files at
https://forum.reallusion.com/uploads/images/8c41890a-3c51-4beb-badf-ea83.jpg

:doze::doze::doze::doze:


Charly I see from your Image you forgot something.
I had also done that wrong at the beginning.
Let me think.
Then I answer you.
Greetings Robert


charly Rama
charly Rama
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Thank you Robert.

Guys, I've found it, in fact, this is the tuto I needed



Thank you so much deputy Robert and governor  Bassline :D I don't know how could I do without you




     


StyleMarshal
StyleMarshal
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The Deputy "Rob Revolver"  is doing it very well , Charly !  :D
Don't use the Meta Human sample project it is deprecated , use another or new project and the Quixel MHs.
All what Rob showed is right , the only thing you need to do is pose morph retarget , then you got it , fortunately you have to do it only once :)


rosuckmedia
rosuckmedia
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Oh Charly that makes me happy😊👍
I didn't know how to explain it in English anymore.
Fortunately, the boss came to the rescue.
Now you have both separately.
Face and Body FBX Import.
Thank you bassline.
I already had a headache.😁😁
Greetings Robert.
StyleMarshal
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Great Update is coming for UE4/5 and CC3 Characters.


This is the first iteration with good results for a future functionality in Mesh Morpher that allows us to create Morph Targets from OBJ files exported from CC3.
rosuckmedia
rosuckmedia
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Thx Bassline for info,
Greetings Robert.
rosuckmedia
rosuckmedia
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I have tested the new Groom Hair UE Store.
I am quite enthusiastic.
Greetings Robert.

TonyDPrime
TonyDPrime
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Bassline303 (6/1/2021)
Great Update is coming for UE4/5 and CC3 Characters.


This is the first iteration with good results for a future functionality in Mesh Morpher that allows us to create Morph Targets from OBJ files exported from CC3.


Pretty cool, I wonder if the poke through was happening in CC3 too, or if it only happens in UE4
StyleMarshal
StyleMarshal
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TonyDPrime (6/1/2021)
Bassline303 (6/1/2021)
Great Update is coming for UE4/5 and CC3 Characters.


This is the first iteration with good results for a future functionality in Mesh Morpher that allows us to create Morph Targets from OBJ files exported from CC3.


Pretty cool, I wonder if the poke through was happening in CC3 too, or if it only happens in UE4


This are extreme morphs and it is not production ready , yet :D
But when it is released , you can do so cool things like morphing between different CC3 Characters transformed from DAZ ... great possibilities.
And when it is working with CC3 Characters , the developer can do it with MHs too , I guess.

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