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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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JoeGideon
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agundlak (6/2/2021)
Yes, the Pivot was way off!! I had to zoom out a lot, it was just far off screen. 
That fixed it. Thank you! 
And yes, the groom came via Quixel bridge.

She has now beautiful MH hair:

https://forum.reallusion.com/uploads/images/ccb58a6e-1def-4b77-a93c-5840.png


Hair and character look great! 
Nick GlassB
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Greetings pro's,

Been tinkering with meta heads on CC3 body and pleased with results but struggling with renders. Wanted to do a 4k render as it looks great on 1080p after.

GPU keeps crashing during render so I figured I'd set up cameras then render scene and characters separate then overlay characters to scene in After Effects - sound reasonable?

If so anyone got any ideas about green screen in UE4? Looked at a few videos but it's all geared up at bringing real life actor footage into the editor. I trued using a sphere and planes but was getting reflections on characters. 

Bit frustrating because it's easy in IClone 7!
StyleMarshal
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Did you try to render 4k with the movie render queue , there are settings for upscaling and so on... (for gpu's with less ram) ?
You can render out passes and layers too , i guess.
Also do not render an.avi movie , better render image files (png) .

To do a green background you can use a sphere and size it up by 100 or so  , make a green material as 2 sided and add it to the sphere.
But you would need to do shadow maps.



animagic
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Bassline303 (6/1/2021)
rosuckmedia (6/1/2021)

Tony will overtake us all.😊




Yes , I also think so , Tony is the secret developer , he is doing things , I have no idea how he is doing it :D

I believe Tony has a secret render farm...:P


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Nick GlassB
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Bassline303 (6/3/2021)
Did you try to render 4k with the movie render queue , there are settings for upscaling and so on... (for gpu's with less ram) ?
You can render out passes and layers too , i guess.
Also do not render an.avi movie , better render image files (png) .

To do a green background you can use a sphere and size it up by 100 or so  , make a green material as 2 sided and add it to the sphere.
But you would need to do shadow maps.





Trying with movie render queue now, only done 62/6700 frames in 23mins - that's hours to render out a minute or two of 4k footage, is that what you'd expect? that sort of timeframe is in line with Iray! so the choice is 1080p with pixelation in a few minutes or 4k in over 20hours!

The issue in rendering in the sequencer is the 8k textures on the metahuman. That combined with the scene is where the GPU crashes. Question is if I limit the textures to 4k how much will I be losing? there would be no advantage over the CC3 character if I did that anyway.
StyleMarshal
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What ? 23min for 63 frames , there must be something wrong.
4K textures are enough , the advantages are the morphs and higher polygon count of the MHs.
Nick GlassB
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Bassline303 (6/4/2021)
What ? 23min for 63 frames , there must be something wrong.
4K textures are enough , the advantages are the morphs and higher polygon count of the MHs.


Followed the guide for set up here >> https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/MovieRenderQueue/
Set the outpur resolution to 4k rendering png images.
GPU is an RTX 2070 Super so I usually get reasonable rendering times - I must be going wrong somewhere then!
krant
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Does anyone know how to fix this? I thought maybe retargeting something in Unreal but I have no idea what I am doing and I can't find the shoes on the skeleton. I am not using live link. I have brought her in as a FBX. https://forum.reallusion.com/uploads/images/c462f747-a286-4214-b331-7624.jpghttps://forum.reallusion.com/uploads/images/a9f5dc26-36cd-4cfd-8c85-f917.jpg
StyleMarshal
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Hide the mesh under the boots in CC3 and when exporting tick "delete hidden faces" in the fbx export settings.


StyleMarshal
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Nick GlassB (6/4/2021)
Bassline303 (6/4/2021)
What ? 23min for 63 frames , there must be something wrong.
4K textures are enough , the advantages are the morphs and higher polygon count of the MHs.


Followed the guide for set up here >> https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/MovieRenderQueue/
Set the outpur resolution to 4k rendering png images.
GPU is an RTX 2070 Super so I usually get reasonable rendering times - I must be going wrong somewhere then!


Did you use 64 for "temporal sample count" ?
Start with 1 , mostly it looks good , if not try 8 , but 64 takes very long.

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