Profile Picture

Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
1
...
12
13
14
15
16
...
507

Author
Message
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
@rosuckmedia ,  very cool !! , nice Character ,  Dein neuer PC macht sich gut ;-) Very good quality , amazing.

@nealtucker : sure it's possible , shown here :



You will find the recorded animations in the "Animation Folder".
nealtucker
nealtucker
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 209, Visits: 1.3K
Thanks  Bassline, I never realized the animation was captured, I thought it was just the video recording, this looks like a great way of working in Unreal for animation..who needs Live link? we just need smooth High-quality animations with good transitions from say, walking to running or smooth walking to idle, also just a thought, if you record a long walk animation, can you add say, a jump command or run command in the sequencer track afterward of must it be all recorded live with key commands? thanks very much for your help as I/we  work out what is and what is not possible at this time,
N.       

---------------------------------------------------------------------------------------------------------------------------------------
View my latest Iclone project THEY ARE HERE Renegades versus the overlords Resize Editor
rosuckmedia
rosuckmedia
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K, Visits: 4.8K
@nealtucker
Thank you, I did it exactly the same as in this tutorial, just a different scene (set)
Kind regards rosuckmedia:)

@Bassline303,
Thank you, How can the running animation change to a Walk animation. Game mode.?
It is very difficult to align the additional cameras:D
Das ist mein Ersatz PC der Hauptrechner ist noch in Reperatur.
Kind regards rosuckmedia
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
You can change your animations in the State Machine (very easy).
You need looped animations ,  you can create them in IClone or use Epic Store , there are a lot of loop animations , but you have to retarget.
You can use as many as you want and  give any animation its own key , for example D for ducking.

Watch at 2min.



One thing to mention , when you want to use your recorded animations in a new Sequencer  Project , you have to untick " Force Root Lock " , seen here (2.45min)



@nealtucker 
yes you can insert other animations in the sequencer , from run to idle or walk to jump... you only have to use fades , "transitions".
BOLPHUNGA
BOLPHUNGA
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)Veteran Member (680 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 87, Visits: 2.1K
you can also "box" trigger animations to occur when in proximity to a NPC or prop
this would require a very basic blueprint (users should learn basics of blueprinting and materiels)
this is a very handy way to get some complex scenes filmed

you can also add more cameras to 3rd person blueprint which is a easy way to film


I'll edit this later with a tut or you can easily find one on YT in the meantime
nealtucker
nealtucker
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 209, Visits: 1.3K
Thanks Guys, great info, the potential for IC and CC working together with UR is great,
One thing I have not found and answer to....and I've looked really hard for the answer this week is..last months abandoned factory the particle smoke and cable swinging is turned on and off with CTL + R in the normal viewport but a model I purchased recently (Victorian Street) the smoke and Flag physics only work when in game mode? can or how can this be changed to work like the factory setup.
N.  

---------------------------------------------------------------------------------------------------------------------------------------
View my latest Iclone project THEY ARE HERE Renegades versus the overlords Resize Editor
3dtester
3dtester
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)Distinguished Member (5.1K reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 999, Visits: 2.2K
Thanks so much for this thread guys :)

Could someone please tell me how to later add animations to an imported character?
I know i saw that once at some tutorial, but couldn't find it anymore.









StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
@3Dtester 



When you import the animation to the same folder where your Character stays in you only have to untick mesh.
UE4 automatically selects the right skeleton.  If not , watch the Video.

StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
oops
StyleMarshal
StyleMarshal
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
nealtucker (3/8/2020)
Thanks Guys, great info, the potential for IC and CC working together with UR is great,
One thing I have not found and answer to....and I've looked really hard for the answer this week is..last months abandoned factory the particle smoke and cable swinging is turned on and off with CTL + R in the normal viewport but a model I purchased recently (Victorian Street) the smoke and Flag physics only work when in game mode? can or how can this be changed to work like the factory setup.
N.  



I guess it's  Auto Activate ...

https://forum.reallusion.com/uploads/images/bd605d61-938c-4c11-aafb-7f54.jpg

1
...
12
13
14
15
16
...
507



Reading This Topic