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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (10/18/2020)
1. I do it this way: (Run Cycle)That's what I tried yesterday. Though I first had to edit the motion as it was a "root motion". I have no idea which buttons i pushed yesterday (a lot :blush:) but it did not work, kept flipping back as soon motion looped, and i "restored" the motion as original. Now i checked again and the only tick i did was "Force Root Lock" in "Root Motion". Now it works ;)
Bassline303 (10/18/2020)
2. Gras problem when rendering , try to give UE4 some time for warmup before the render starts : (try some time settings by yourself)
Yo, that worked! 3 s before warm up was not enough but 7 worked :kiss:
Bassline303 (10/18/2020)
Why do you want to deactivate LOD ?
Well to stop my grass popping up... I had no idea what it was, so thought deactivate LOD would do the trick. Remember I'm still an Unreal dummy in technical terms! :D
Bassline303 (10/18/2020)
UE4 is still in the conversion from a Realtime Game Engine to a Track based Cinematic Sequencer , thats why it is so complicated some times , hope UE5 will be much easier for us :-)
Yeah, I'm quite confident that Unreal has us "Filmmakers" in mind too! Now I "only" (well probably a 100.000 other things in the future) have to find a way to take better control over my particles... T.H.A.N.X.
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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What is Root Motion ? And how to save your own animations done in UE4. When you record your custom made animations in UE4 , it saves it with "Force Root Lock" (In Place) ...you have to untick that , so the animation plays the recorded root too.
@Robert : Sorry , Dynamic Lights Tutorial mid next week (didn't find the time for it at the WE) :P
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Thanx for pointing me to the save motion thing! The problem was/is that I retargeted a motion with built in root motion. When I tried to use it the described error with backflipping to original location when looped or duplicated occured. By ticking "force root lock" it went to "in place" motion and I can use it... So, now I know how to save motions I can make perfekt "long" walks/runs, so I don't have to adjust ratio time/length over and over again... ;) Thanx
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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nealtucker
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nealtucker
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 209,
Visits: 1.3K
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Thanks for this bit of info. all these Tips are invaluable from all you testers, I follow everyone with great hope that some will stick! Also can this be done as I have not found a way? So I get a perfect walk of say 3mtrs but want to extend it to 6 or 10 mtrs placing the animation at the end of the first to get a continuous longer walk, I can do this with ease in IC but could not fathom out how to do it in UR?......or if it can indeed be done, if so then please share as this will help me a lot. thanks N.
--------------------------------------------------------------------------------------------------------------------------------------- View my latest Iclone project THEY ARE HERE Renegades versus the overlords
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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nealtucker (10/18/2020) Thanks for this bit of info. all these Tips are invaluable from all you testers, I follow everyone with great hope that some will stick! Also can this be done as I have not found a way? So I get a perfect walk of say 3mtrs but want to extend it to 6 or 10 mtrs placing the animation at the end of the first to get a continuous longer walk, I can do this with ease in IC but could not fathom out how to do it in UR?......or if it can indeed be done, if so then please share as this will help me a lot. thanks N. This feature is coming in UE4.26. It is already in UE4.26 preview 3 , but better wait for the final 4.26 :-) , it is not that stable yet. Sequencer Improvements:- Nonlinear Animation. This collection of features improves Sequencer tools to create, modify, join, and blend animation assets in order to quickly author new animation cinematics for virtual productions and games. This will reduce the need to use external tools for animation authoring and blending. These improvements include blending the root motion of skeletal animation sequences; joint matching for better blending and placement; skeleton animation preview for precise placement; and Control Rig FK / IK integration.
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nealtucker
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nealtucker
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 209,
Visits: 1.3K
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Great news and I thought it was just me being thick as usual when it comes to UR LOL..
--------------------------------------------------------------------------------------------------------------------------------------- View my latest Iclone project THEY ARE HERE Renegades versus the overlords
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: 11 days ago
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, No Problem.:) Thank you for the Save Animation tutorial. Good news for 4.26 Best regards Robert
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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toystorylab (10/18/2020)
Thanx for pointing me to the save motion thing! The problem was/is that I retargeted a motion with built in root motion. When I tried to use it the described error with backflipping to original location when looped or duplicated occured. By ticking "force root lock" it went to "in place" motion and I can use it... So, now I know how to save motions I can make perfekt "long" walks/runs, so I don't have to adjust ratio time/length over and over again... ;) Thanx Tip : When you do your own walk/run Cycles or whatever recordings , let the Character always start at location 0/0/0 , so the pivot is at start up 0/0/0 in the recorded animation (better to handle). :-)
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Okidoki ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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There is a free Version of Atom Crowds , will test it ...
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