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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline Thanks for this Test. Hi, Here I have with the Morphs Realistic Human 100 created a character, speaks Chinese fluently. Greetings Robert:):)
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Multilingual Rob :D
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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rosuckmedia (10/23/2020) Hi Bassline Thanks for this Test. Hi, Here I have with the Morphs Realistic Human 100 created a character, speaks Chinese fluently. Greetings Robert:):)
Nice! Do you know what the guy is talking about?? By the way, as I never done this before, can we transfer the sound via LiveLink? How did you get this (viseme + audio) in Unreal?
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Hi Pieter, Ja er spricht Japanisch.:):) Über den Live Link klappt das nicht mit dem Sound. Habe schon sehr viel getestet. Ich finde die beste Lösung ist, um Audio und Video Synchron zu haben. Zuerst Iclone 7 FXB Export Mesh und danach Iclone 7 Motion Export FBX mit 60 FPS .---Rendern in UE mit 60FPS Audio Exportiere ich aus Iclone 7 als Wave Datei für Hitfilm. in Hitfilm also Audio und gerendertes Video /Unreal. Du könntest auch ein Audio Ordner in Unreal erstellen und dann die wave importieren und dann im Sequenzer hinzufügen und mit Rendern. dauert länger und im endefekkt hast du auch nur eine Wave Datei die gerendert wurde.
Yes he speaks Japanese.:):) The live link does not work with the sound. Have already tested a lot. I think the best solution is to have audio and video in sync. First Iclone 7 FXB Export Mesh and second Iclone 7 Motion with 60FPS Export Motion FBX.---Rendering in UE with 60FPS I export audio from Iclone as a wave file for Hitfilm. in hit movie audio and rendered video / unreal. You could also create an audio folder in Unreal and then import the wave and then add it in the sequencer and start rendering. takes longer and in the end you only have one Wave file that was rendered.
Best regards Robert:):)
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Thanx... Do you know WHAT ( was sagt er?) he is saying? Ok, so you align your WAV in Hitfilm as accurate as possible... Will test this soon. ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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He is talking about "Toys" crazy movies and that Godzilla - Gojira (ゴジラ) - comes back ;-)
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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You speak japanese??
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Hi Pieter, he talks to Godzilla see video,:)
Best regards Robert:)
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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hahaha , Rob the Robert & Godzilla , in the Cinemas 2022 ;-)
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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