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Message
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
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Kevin L (10/4/2020)
Hello everyone I am just getting started with Unreal engine I have a question for the more experienced of you I have created a character blueprint so I can make the character's eyes blink it works great my question is the animation does not show in the sequencer but shows great at render time should I create an animation blueprint or is there another way to expose the morph animation to the sequencer. Thank you best regards. This is just a guess, I am using more of my own logic than knowledge of UE4. But I am thinking your BP can only occur in real-time, since it is calculated on runtime. It's like a live-take only. Kind of like filming real-life rain, you only get what the scene gave you at runtime. I am gleaning what you are actually wanting instead is for the blinks to be calculated, and then plotted out via being keyed-in on the timeline, where they could then be played back per the timeline's instruction. This would be like CG-rain. (I don't myself know of a BP way of doing this, not because there isn't one, but because I am only at 10% of understanding!)
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Hello Kevin.L I only found this Animation Blueprints with SequencerI think Bassline can give the right answer. I have little experience with blueprints. Best regards rosuckmedia :)
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
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For NOOBS: Comment Bubble – highlight node and press “C” on keyboard
Keyboard Commands for Link-Lines on Blueprint Graph: • Alt+LMB Click on the spline to break the connection (delete the specific link) • Ctrl+LMB Click on the spline to move the connection to a different pin • Hover over the spline to highlight it or see the tooltip • Double-click to insert a reroute node (Blueprint graphs only) - this is a 'midway-dot' that only re-routes for neatness sake.
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Warped Reality VFX
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Warped Reality VFX
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 386,
Visits: 8.4K
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Thanks, everyone for your input I will keep trying your suggestions.
Warped Reality VFX.
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
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I will say this of Blueprints - F%$#!!!!!!! So, UE4 is very very very unforgiving with hierarchy of folders. Meaning, move one thing out of place from what it was expecting, and BOOM, you can cascade issues across a whole entire project. But, this not only goes for materials and shaders, but for Blueprints themselves! If you change something from where it was placed on a graph previously, or delete and reinsert something someplace else, BOOM. Do yourself a favor and copy the entire project periodically, you never know when catastrophe may hit. And, I would say get the skeleton of a project first in working order before you start importing in stuff and/or adding stuff in.
On the flip side, do some blueprint projects along with a Youtube video, you won't regret it. An hour may look like a long time of plodding through, but just compare that hour of learning vs 2 days from now where you spend a whole-day wishing you had some understanding. It gets easier. So now you know, and knowing is half the Battle....GI JOE!!!!!!!!!
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.3K
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Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D
Hi bassline, You are back.. :)Your video is great, hahaha Little Charly is cool. :)
Best regards Robert:)
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (10/8/2020)
and take a look at my well organized BP :D Cool, thanx for continueing your work on this! And your blueprint is a piece of art! ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 3.4K,
Visits: 12.4K
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rosuckmedia (10/8/2020)
Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D
Hi bassline, You are back.. :)Your video is great, hahaha Little Charly is cool. :)
Best regards Robert:) :w00t:
Look at the right side of the AnimGraph window, on the lower left of the screen, where it says "Preview Mesh Animation Blueprint" :laugh:Is that using your UE4-direct iPhone Blueprint? NICE!
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Sorry wrong Post. Best regards rosuckmedia:
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