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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 5 Years Ago
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TonyDPrime
TonyDPrime
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Kevin L (10/4/2020)
Hello everyone I am just getting started with Unreal engine I have a question for the more experienced of you I have created a character blueprint so I can make the character's eyes blink it works great my question is the animation does not show in the sequencer but shows great at render time should I create an animation blueprint or is there another way to expose the morph animation to the sequencer.
https://forum.reallusion.com/uploads/images/17b3fa6b-d2e5-4256-9e13-3acb.jpg
Thank you best regards.



This is just a guess, I am using more of my own logic than knowledge of UE4. 
But I am thinking your BP can only occur in real-time, since it is calculated on runtime.  It's like a live-take only.  Kind of like filming real-life rain, you only get what the scene gave you at runtime.  
I am gleaning what you are actually wanting instead is for the blinks to be calculated, and then plotted out via being keyed-in on the timeline, where they could then be played back per the timeline's instruction.  This would be like CG-rain.  (I don't myself know of a BP way of doing this, not because there isn't one, but because I am only at 10% of understanding!)
rosuckmedia
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Hello Kevin.L
I only found this
Animation Blueprints with Sequencer
I think Bassline can give the right answer.
I have little experience with blueprints.
Best regards rosuckmedia:)
TonyDPrime
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For NOOBS:

Comment Bubble – highlight node and press “C” on keyboard

Keyboard Commands for Link-Lines on Blueprint Graph:
   Alt+LMB Click on the spline to break the connection (delete the specific link)
   Ctrl+LMB Click on the spline to move the connection to a different pin
   Hover over the spline to highlight it or see the tooltip
   Double-click to insert a reroute node (Blueprint graphs only) - this is a 'midway-dot'  that only re-routes for neatness sake.


Warped Reality VFX
Warped Reality VFX
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Thanks, everyone for your input I will keep trying your suggestions.


Warped Reality VFX.
TonyDPrime
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I will say this of Blueprints - F%$#!!!!!!!
So, UE4 is very very very unforgiving with hierarchy of folders.  Meaning, move one thing out of place from what it was expecting, and BOOM, you can cascade issues across a whole entire project.
But, this not only goes for materials and shaders, but for Blueprints themselves!  If you change something from where it was placed on a graph previously, or delete and reinsert something someplace else, BOOM.
Do yourself a favor and copy the entire project periodically, you never know when catastrophe may hit.  And, I would say get the skeleton of a project first in working order before you start importing in stuff and/or adding stuff in.

On the flip side, do some blueprint projects along with a Youtube video, you won't regret it. 
An hour may look like a long time of plodding through, but just compare that hour of learning vs 2 days from now where you spend a whole-day wishing you had some understanding.  It gets easier.
So now you know, and knowing is half the Battle....GI JOE!!!!!!!!!
StyleMarshal
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Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png
rosuckmedia
rosuckmedia
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Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Hi bassline,
You are back..:)
Your video is great, hahaha Little Charly is cool.:)

Best regards Robert:)
toystorylab
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Bassline303 (10/8/2020)
and take a look at my well organized BP :D
https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Cool, thanx for continueing your work on this!
And your blueprint is a piece of art! ;)


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

TonyDPrime
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rosuckmedia (10/8/2020)
Bassline303 (10/8/2020)
Sorry folks , totally busy right now , but here I show you an Update of the Live Link Face BP for CC3+ Characters , still not finished and take a look at my well organized BP :D



https://forum.reallusion.com/uploads/images/a46247d4-e3ab-47f9-91d8-d0e2.png

Hi bassline,
You are back..:)
Your video is great, hahaha Little Charly is cool.:)

Best regards Robert:)

:w00t:
Look at the right side of the AnimGraph window, on the lower left of the screen, where it says "Preview Mesh Animation Blueprint" :laugh:

Is that using your UE4-direct iPhone Blueprint?  
NICE!
rosuckmedia
rosuckmedia
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Sorry wrong Post.
Best regards rosuckmedia:

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