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Tips & Tricks for Unreal Engine 4

Posted By Bassline303 5 Years Ago
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rosuckmedia
rosuckmedia
Posted 4 Years Ago
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Hi TonyDPrime,
Hi Tony
I wouldn't be able to do that yet.SmileSmile
Blueprints are absolutely not my discipline.
First comes the dynamic lights tutorial.SmileSmile

Das muss man ersteinmal hinbekommen,
Blueprints sind absolut nicht meine Disziplin.
Ich finde es Genial, zuerst kommt das Tutorial Dynamic Lights
Best regards Robert
rosuckmedia
rosuckmedia
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Bassline303 (10/1/2020)
HAHA , ok Tony because its U, here an ADMISSION Tongue 



Hi Bassline Thanks. Great works.SmileSmile
Gruß Robert
zen.parvez
zen.parvez
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The biggest issue for me regarding Alembic is the freaking SIZE !! my whole HHD is full of audio libraries and i cant sacrifice them since its my profession lol. its a pity fbx cant make such file as alembic for hair and cloth.
TonyDPrime
TonyDPrime
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Bassline303 (10/1/2020)
HAHA , ok Tony because its U, here an ADMISSION Tongue 




Ha Ha!  Awesome as always, Thank you!
Bassline - so this needs to be appended to every animation sequence right, or is there a 'Master' way to do this for all?
Bassline303
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It's an "Anim BP"  so you can assign it to every CC3 Character in Sequencer , here I only showed the runtime ....

Next Tut will be Dynamic Lights for Robot ... ahh Robert ;-)
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4 Years Ago by Bassline303
TonyDPrime
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Bassline303 (10/2/2020)
It's an "Anim BP"  so you can assign it to every CC3 Character in Sequencer , here I only showed the runtime ....

Next Tut will be Dynamic Lights for Robot ... ahh Robert ;-)

Oh, I see, it affects every animation linked to the Anim BP...Cool!
Remember for Nintendo Entertainment System (NES) "Rob the Robot"...
3dtester
3dtester
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Hi guys, i experience a strange issue with hair physics.
I have imported a CC3 character with the high ponytail hair from stock content (it has a weight map).
At first i was really surprised that hair physics actually worked out of the box in UE4.25
Then i did some auto hide mesh in CC3 (because some poke-through of the body) and reimported it.
And now, the hair physics is completely gone.
I tried to re-import without hidden mesh, but no avail.
Even the weight painting is still there in UE, just the simulation suddenly stopped working.
Any ideas?





Edited
4 Years Ago by 3dtester
TonyDPrime
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3dtester (10/4/2020)
Hi guys, i experience a strange issue with hair physics.
I have imported a CC3 character with the high ponytail hair from stock content (it has a weight map).
At first i was really surprised that hair physics actually worked out of the box in UE4.25
Then i did some auto hide mesh in CC3 (because some poke-through of the body) and reimported it.
And now, the hair physics is completely gone.
I tried to re-import without hidden mesh, but no avail.
Even the weight painting is still there in UE, just the simulation suddenly stopped working.
Any ideas?


Random guess, maybe some variable in the scene went bad, and you could retry in  a new scene just to see if it works in a fresh new scene?
Just a quick way to see if it is the avatar importing in...
3dtester
3dtester
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Thanks Tony.
That's really weird. When i first imported the character, there has been some clothing data for the hair.
Since it stopped working (regardless of the loaded scene), i I have deleted that clothing data.
On re-import of the character, it didn't come back.
Meanwhile i have created a new clothing data and it works again as normal.
I will investigate this further when i import my next character.






Warped Reality VFX
Warped Reality VFX
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Hello everyone I am just getting started with Unreal engine I have a question for the more experienced of you I have created a character blueprint so I can make the character's eyes blink it works great my question is the animation does not show in the sequencer but shows great at render time should I create an animation blueprint or is there another way to expose the morph animation to the sequencer.
https://forum.reallusion.com/uploads/images/17b3fa6b-d2e5-4256-9e13-3acb.jpg
Thank you best regards.



Warped Reality VFX.



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