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Tips & Tricks for Unreal Engine 4

Posted By Bassline303 5 Years Ago
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Bassline303
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haha Tony , you see everything , how do you say in the US , its a pain in the A** ?  Yes this BP is  ;-)

The problem with CC3 Characters for LLF is that the CC3 Characters have no mouth closed morphs ,  this you need to close the mouth when the jaw is open (for Ohh a.s.o),

Also CC3's Eyes and Jaw are bone driven and ARkit is morph driven , so you have to build a bridge in the BP from bone driven Jaw & Eyes to morph driven , that makes it so complicated.

When your Character has only Morphs for the ARkit it would be much easier.
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4 Years Ago by Bassline303
JSFILMZ
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Finally someone making a livelink face bluepring. You are about to make some serious money my friend. Hey I just watched your video on spring controller. How do you fix the clothing issue? I tried it on my cc character and her clothes rip when her bajoongas bounce. Thanks man
JSFILMZ
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double post
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4 Years Ago by theillestmc0412
nealtucker
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I would pay good money for blueprints like this,
theillestmc0412 (10/10/2020)
Finally someone making a livelink face bluepring. You are about to make some serious money my friend. Hey I just watched your video on spring controller. How do you fix the clothing issue? I tried it on my cc character and her clothes rip when her bajoongas bounce. Thanks man




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Bassline303
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I don't want any money for this , I am only interested in how good it can work with a CC3 Character , will publish the BP here , when I have found a workaround for the "closeMouth" problem , right now an acceptable "Ohh" is not possible , need some more time for it :-)

P.s.  With DAZ Characters it works very well ...
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4 Years Ago by Bassline303
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theillestmc0412 (10/10/2020)
Finally someone making a livelink face bluepring. You are about to make some serious money my friend. Hey I just watched your video on spring controller. How do you fix the clothing issue? I tried it on my cc character and her clothes rip when her bajoongas bounce. Thanks man


I guess it depends on the cloth you are using and don't exaggerate it ;-) And don't use a spring modifier for the breast bones , better use a "Dynamics Modifier" , it is more accurate and better adjustable.
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4 Years Ago by Bassline303
JSFILMZ
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Had an artist make me hair in ornatrix it looks fantastic but the too part renders invinsible when imported in ue4. 300k strands. anyone know how to fix it?

Here the pic

https://forum.reallusion.com/460139/Hair-not-exporting-correcting-in-UE4-but-editor-looks-fine

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4 Years Ago by theillestmc0412
JSFILMZ
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Bassline303
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300k is huge , groom eats a lot of GPU memory , specially when simulation is on.
Try to deactivate "simulation" or use less strands.
I don't use more than 60-80k for groom simulations and my 2080ti uses 80%-90%  GPU Ram , if it goes over, it crashes.
Thats why I am waiting for my RTX 3090 with 24GB Ram , hope I will get one this year ;-)
Also try to render in small formats like 640*420 , as higher you go as more GPU ram is needed , 4K with Groom hair simulation is impossible for me.

With UE4.26 you can increase or decrease hair strands , but it is still a preview build and not that stable.
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4 Years Ago by Bassline303
charly Rama
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great great work Basseline. Be blessed for all you do for this community


     





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