well I´m a bit more accustumed with this new tools now...controling cameras between iclone and unreal at same time can be a new way to do films... the render engine in unreal is impressive but iclone can be near of that.
what is more impressive is the display velocity and that biiig maps in unreal...make this in iclone is very hard...
but i think you can use the animations tools in iclone and use in unreal is great for me and open a new ideas...
anyway i have problems
this hairs i did not exported with the alpha and don´t have trasparency... someone can me point a tutorial to tweak this hair shaders?
this is my firts test showing the character in iclone and unreal at same time and how you can tweak the camera
and that is the first record in unreal
I had problems with the frame rate and this was strecheted and I do,t know why it was accelerated but well I´ll test more...
I had a problem too when I tried to do one of character like a player... this hair loose the link with head... but i need to test more
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