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ALEMAR Unreal LiveLink tests

Posted By alemar 5 Years Ago
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alemar
alemar
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Hi my friends
I wonder to participate here.
This are my firsts tests. that s working very nice for me...

https://forum.reallusion.com/uploads/images/22fc2ff6-735e-401d-b677-6a39.jpg

I want to know if I deleted a object in IClone , thats a child of a character the object don´t deleted in Unreal editor...?
I had another problem because the IClone origin didn´t exported to unreal... so I had to create a dummy in unreal and attach my character to it to can move my character

https://forum.reallusion.com/uploads/images/0e99b9dc-2f84-4c91-88ca-9d6d.png



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Tony (RL)
Tony (RL)
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Hi alemar,

Here are the answers to your questions:

1. The deleting won't be synchronized, so you need to delete the objects in Unreal Engine by yourself.
2. You should create the iClone Origin with iClone Live Link for Unreal (the Live Link plug-in for Unreal Engine)

alemar (7/31/2019)
Hi my friends
I wonder to participate here.
This are my firsts tests. that s working very nice for me...

https://forum.reallusion.com/uploads/images/22fc2ff6-735e-401d-b677-6a39.jpg

I want to know if I deleted a object in IClone , thats a child of a character the object don´t deleted in Unreal editor...?
I had another problem because the IClone origin didn´t exported to unreal... so I had to create a dummy in unreal and attach my character to it to can move my character

https://forum.reallusion.com/uploads/images/0e99b9dc-2f84-4c91-88ca-9d6d.png




                                                          
Tony
Product Marketing Manager 

www.reallusion.com
alemar
alemar
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HI THERE
well I´m a bit more accustumed with this new tools now...controling cameras between iclone and unreal at same time can be a new way to do films... the render engine in unreal is impressive but iclone can be near of that.
what is more impressive is the display velocity and that biiig maps in unreal...make this in iclone is very hard...
but i think you can use the animations tools in iclone and use in unreal is great for me and open a new ideas...
anyway i have problems
this hairs i did  not exported with the alpha and don´t have trasparency... someone can me point a tutorial to tweak this hair shaders?https://forum.reallusion.com/uploads/images/1d3bab6e-477b-4437-adc6-3328.png


this is my firts test showing the character in iclone and unreal at same time and how you can tweak the camera


and that is the first record in unreal


I had problems with the frame rate and this was strecheted and I do,t know why it was accelerated but well I´ll test more...
I had a problem too when I tried to do one of character like a player... this hair loose the link with head... but i need to test more




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alemar
alemar
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well i think i fix my hair problems... at last I discover amany things to tweak alphas in UE4.I´ll try import a IC7 character to compare with oficial shader from RL. 
https://forum.reallusion.com/uploads/images/436894dd-cafc-484f-be51-8c84.png



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kungphu
kungphu
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Hey Alemar, what exactly was the issue with the hair? Was it that the opacity maps weren't coming in? And what was your solution?  Just trying to get ahead of the game if I see something similar in the future. Thanks!

My "NEWEST" LatestSmile  Movie Made With Amaaaazing iClone


—> High Noon”ish” in Narrow Valley<—



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5 Years Ago by kungphu



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