Profile Picture

The Daz Monstrosities

Posted By MatCreator 7 Years Ago
You don't have permission to rate!
1
2
3

Author
Message
One Small Dream
One Small Dream
Posted 7 Years Ago
View Quick Profile
Junior Member

Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 10, Visits: 259
Kelleytoons (12/19/2019)
The hump problem *can* be mitigated with morphs -- we have done so with shoulders and there are now (with Headshot) a ton more morphs that can help.


Yes, I'm playing around with this right now actually. One thing that seems to be working is to export at a lower morph percentage from DAZ, save the character, export to iAvatar and make a custom morph, then load back in and overmorph the original using itself.

It kind of works, but adds a ridge to the neck. Probably good enough for a quick and dirty, although I may play more to see if I can get more out of it.

The issue seems to be with the topology and how it's getting triangulated during conversion.
Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
The hump problem *can* be mitigated with morphs -- we have done so with shoulders and there are now (with Headshot) a ton more morphs that can help.



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
One Small Dream
One Small Dream
Posted 7 Years Ago
View Quick Profile
Junior Member

Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)Junior Member (187 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 10, Visits: 259
I've been working on moving my figures to CC3 and ran into this issue. Weirdly, these seem to import fine in 3DXchange and apply fine to iClone, but CC3 crashes when trying to import the resultant iAvatar, and fails with an error that the source and target don't match if trying to add the iAvatar as a morph.

I'll also note that although I've gotten it to load fine in iClone, it loses all the face keys. It doesn't lose the face keys in CC3, but has the hump problem.
Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
I'll take up these for sure (and George :>) with the developer (unfortunately right at the moment he's neck deep in alligators but he's usually very responsive so we'll see).

And I understand perfectly about your Daz library -- sometimes I think I have every single thing they've ever done (for sure I will NEVER use all of it).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
Scyra
Scyra
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 220, Visits: 2.5K
Fully agree on that point, Mike. And I hope that Reallusion will address these problems. If I seem to be enthusiastic about "tolerable" work-arounds it is because I found these Transformer-fails to be very discouraging and I am happy to be able to salvage something of these Daz models which I have paid a considerable amount for (I seem to own, like, half their library now).



CC3 & Daz Tricks | CC3 to Unity workflow

Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
Okay, but you're missing my point.  Let's stipulate you get a good looking George (which is to say, one that looks very much like the one in Daz at 100% -- note, I'm not saying that *I* think you do, but I'll allow it): that doesn't mean this is a general or even good approach for ANYTHING else.

Again, we have a lot of tools and the basic idea here raised by the OP is that some morphs in Daz don't come in well through Transformer.  This is correct and nothing can really be done to fix it.  It's great that you have George looking better, and perhaps one of the monstrosities you did will also satisfy the OP, but if I were him I'd say "Hey, that's not close at all -- it's still broken" and I think he has a good point.

This isn't to denigrate what you did -- some people might want EXACTLY this and be satisfied (heck, some folks might even think it's better).  But this misled is to lead folks down the path of trying to fix a broken morph coming into CC3 in this manner (my gut tells me it will mostly fail -- which is to say, it won't end up looking much like the 100% original).  I guess the real bottom line is that folks will need to adjust their expectations when one of these does fail and be satisfied with whatever they can achieve.





Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
Scyra
Scyra
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 220, Visits: 2.5K
I haven't misled anyone. I have mentioned over and over that I am using the Essentials pack to do this, always capitalized for effect. I also suspect there is more to it than just 50/50; the 50% in Daz sets up the vertexes at such angles that by simply dialing a full body morph in CC3, an approximation of the 100% character can be achieved in seconds. I am able to achieve a close approximation of George in one minute, whereas if I were to attempt to eyeball it from a CC3 base I'd easily spend 20 minutes or more.



CC3 & Daz Tricks | CC3 to Unity workflow

Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
Right, but my point is you aren't getting "George" or any of the monstrosities -- you are getting 50% of them and then from there you are putting other morphs on which may or may not make them look more like the originals (most likely not -- they are unlikely to be confused with the originals).

It's a fine compromise, but you shouldn't be misled (or, more importantly, mislead anyone else) into thinking what is happening.  It's not a "fix" or even a workaround.  It's just a way of getting *something* useful out of the Daz morphs.



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
Scyra
Scyra
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 220, Visits: 2.5K
To be clear, when I say I am dialing it back up in CC3 I mean that I am using the CC3 Essential Morphs pack and nothing else (with the exception of the Brute 8 morph used for the Behemoth...but I probably could have used the Bodybuilder morph in the Essentials pack).



CC3 & Daz Tricks | CC3 to Unity workflow

Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
Scyra (7/21/2019)
Ok, I have a solution.

You need to dial down some morphs in Daz, then dial them back up after using Transformer. I could not get the FBM Behemoth morph to export for whatever reason, but I had already saved a Brute 8 morph to CC3 


Unfortunately, after trying what you were doing, I see where your problems lie (sorry but I didn't read closely what you wrote the first time out).

You seem to imply that you can dial down the Daz morph and then bring it back up in CC3.  You cannot.  You cannot export ANY morphs from Daz to CC3 for an avatar, only clothing and props.  What happens is that the morph is baked in irregardless.  So your solution is only as good as finding some kind of morph inside of CC3 to bring the character back up to his size.

IOW, dialing down the character itself to a percentage allowing it to come in to CC3 correctly is fine, but you will never be able to "dial it back up".  The best you can do is use this new avatar with any other morphs you might have exported.  I wouldn't call it a solution, or even a workaround, just the fact that some Daz avatars can't be exported properly.





Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley

1
2
3



Reading This Topic