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The Daz Monstrosities

Posted By MatCreator 5 Years Ago
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MatCreator
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Me again =P
So I used this method to import my Daz Monstrosities into CC3: https://www.youtube.com/watch?v=uuhCCgJQHYk
process went well, no issues detected or that I was aware of, but all 3 get this deformed hump neck issue =/
https://forum.reallusion.com/uploads/images/b45ce612-7d3d-440a-9c56-2029.jpg

https://forum.reallusion.com/uploads/images/32a49617-4ecd-49cc-9beb-817b.jpg

https://forum.reallusion.com/uploads/images/e1aeffb1-fb7d-49e6-9837-31f6.jpg

The Daz Monstrosities are based off the Genesis character, if this has already been addressed my apologies for my ignorance, but if someone could point me in the right direction it would be greatly appreciated =)
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What specific Daz characters are these?  Can you post a link to the Daz site?



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DAZ Monstrosities: Infernal Behemoth
DAZ Monstrosities: Skullcrusher Ogre
DAZ Monstrosities: Undead Fiend

I brought up this issue a few days ago in the thread Fat Man / Muscle Man Problems. It is the same problem the George character has.



CC3 & Daz Tricks | CC3 to Unity workflow

Kelleytoons
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As a very general rule I stay away from Genesis based figures -- not only are they not nearly as detailed as later versions (particular Gen 8) but they do have mapping issues like these.

They also tend not to have any Daz morphs that can be dialed back (or brought in separately).  The good news is there are some really good alternatives to these in the Gen 8 line (Orc brute is a good sub for the Ogre here, but there are others as well).  I also tell folks to ask me before they buy and I'll let them know what does and doesn't work.



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Scyra
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Ok, I have a solution.

https://forum.reallusion.com/uploads/images/9c34b3f2-4caa-4341-b7c1-afb7.jpg
 https://forum.reallusion.com/uploads/images/d4f9bef7-a0d3-49db-8d77-e595.jpg

You need to dial down some morphs in Daz, then dial them back up after using Transformer. I could not get the FBM Behemoth morph to export for whatever reason, but I had already saved a Brute 8 morph to CC3 so I just used that along with a couple of morphs from the Essentials pack. Note that I turned off Limits on the Neck Size & Traps Volume Daz morphs to get them to go negative.

https://forum.reallusion.com/uploads/images/621a6428-612b-4588-ba68-3978.jpg https://forum.reallusion.com/uploads/images/149d47d4-d31f-4f76-b9e7-3068.jpg

This entire process took literally less than 5 minutes, so view it as a proof of concept rather than exact settings you need to follow. Maybe you can get away with the Behemoth morph at 70% and no adjustment at all to the Neck Size/Traps Volume, for example—I don't know.




CC3 & Daz Tricks | CC3 to Unity workflow

Scyra
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One more thing—the back of the neck hump is easily fixable in ~20 seconds with Edit Mesh > Sculpt > Smooth...

https://forum.reallusion.com/uploads/images/07c928bf-6a37-4713-a566-4538.jpg

Textures look crappy because I did not bother to import Normal/Bump & Specular maps.



CC3 & Daz Tricks | CC3 to Unity workflow

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5 Years Ago by Scyra
MatCreator
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Thanks for all the fast responses and advice...
Because Carrara is my main program, we tend to use Genesis more because they work in Carrara, whereas the others do not, or not with such ease or use of outside tools.
Will keep in mind all spoken here, again, many thanks =)
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Scyra (7/21/2019)
Ok, I have a solution.

https://forum.reallusion.com/uploads/images/9c34b3f2-4caa-4341-b7c1-afb7.jpg
 https://forum.reallusion.com/uploads/images/d4f9bef7-a0d3-49db-8d77-e595.jpg

You need to dial down some morphs in Daz, then dial them back up after using Transformer. I could not get the FBM Behemoth morph to export for whatever reason, but I had already saved a Brute 8 morph to CC3 so I just used that along with a couple of morphs from the Essentials pack. Note that I turned off Limits on the Neck Size & Traps Volume Daz morphs to get them to go negative.

https://forum.reallusion.com/uploads/images/621a6428-612b-4588-ba68-3978.jpg https://forum.reallusion.com/uploads/images/149d47d4-d31f-4f76-b9e7-3068.jpg

This entire process took literally less than 5 minutes, so view it as a proof of concept rather than exact settings you need to follow. Maybe you can get away with the Behemoth morph at 70% and no adjustment at all to the Neck Size/Traps Volume, for example—I don't know.



It looks good but I'm wondering if you are then using morphs in Daz not everyone will have.  I didn't see any particular morphs for those Genesis figures other than the base ones (then again, I didn't look too closely at it -- I'll check again).



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Scyra
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Thanks, Mike, it's a good point. I went ahead and ran another test and I can confirm that you definitely need those Daz morphs—dialing back the character morph alone doesn't quite cut it. Fortunately, it appears the neck and traps morphs are part of a free bundle: Genesis Starter Essentials



CC3 & Daz Tricks | CC3 to Unity workflow

Scyra
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For anyone not familiar with Daz...

https://forum.reallusion.com/uploads/images/85669da7-6e2a-4816-b0c7-acd9.jpg




CC3 & Daz Tricks | CC3 to Unity workflow




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