After finally making my first test long after the last CC3 to UE4 webinar, I decided to give it a go, loaded a default character, use the A-Pose called "_Open A_UE4", export to FBX while selecting "Embed A-Pose for Unreal" and select "Delete Hidden Mesh (alternatively I toggled this value on and off for testing but results were the same).
Apparently, CC plugin is on and working.
Turns out I still have a T-Pose for my character in UE4.
So what am I doing wrong ?
Any help appreciated.
Marc.