Are there issues with CC3 and exporting embedded A-Pose to UE4 ?


https://forum.reallusion.com/Topic416323.aspx
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By marcthenarc - 5 Years Ago
After finally making my first test long after the last CC3 to UE4 webinar, I decided to give it a go, loaded a default character, use the A-Pose called "_Open A_UE4", export to FBX while selecting "Embed A-Pose for Unreal" and select "Delete Hidden Mesh (alternatively I toggled this value on and off for testing but results were the same).



Apparently, CC plugin is on and working.


Turns out I still have a T-Pose for my character in UE4.



So what am I doing wrong ?
Any help appreciated.

Marc.

By Peter (RL) - 5 Years Ago
Both the T-Pose and A-Pose should be embedded when you export to UE4.

However, you can also try putting a check in Include Motion > Custom and then add the A-Pose file there.

Please watch the tutorial below which takes you through the process in some detail.

https://youtu.be/-qZsU5jaW2M
By marcthenarc - 5 Years Ago
Hi Peter.

Sorry for the very late response.  Thank you for the video link.  It was very helpful.