Profile Picture

Question about weight painting and deformation

Posted By stephenq80 6 Years Ago
You don't have permission to rate!
Author
Message
stephenq80
stephenq80
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 26, Visits: 96

Hi,

Thanks for reading my post. I have question regarding  weight painting and deformation. 
I would like to create a clothing item that looks like ametal chest plate with a cloth shirt underneath. In the past, I created twoseparate items, the cloth shirt and the metal chest plate. I layered the two pieces in CC3 and this method was OK,but presented issues with clipping. So, I want to try a new approach where I model everything asone piece.

Now, here is the question:

Assuming that my topology is fine, is it possible toattach/weight paint the item to a CC3 character so that the metal chest plate portionof the mesh is rigid and does not deform when the character is animated whilethe cloth portion (mostly the arms and some of the neck) moves naturally withthe character? Is this doable in CC3?

Thanks!





Reading This Topic